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  1. #1
    Player
    KiraKarea's Avatar
    Join Date
    Oct 2015
    Posts
    16
    Character
    Naki Ryiu
    World
    Cerberus
    Main Class
    Scholar Lv 80
    The hardest tank to heal is Dragoon, imo.
    (20)

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by KiraKarea View Post
    The hardest tank to heal is Dragoon, imo.
    (0)

  3. #3
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by KiraKarea View Post
    The hardest tank to heal is Dragoon, imo.
    Nonsense! Every Dragoon I've come across has tanked the floor masterfully!
    (3)

  4. #4
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by KiraKarea View Post
    The hardest tank to heal is Dragoon, imo.
    I didnt realise the floor did that much damage to whatever is tanking it.......
    (0)

  5. #5
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KiraKarea View Post
    The hardest tank to heal is Dragoon, imo.
    You get it, I like you

    Personally I find WAR the hardest to heal, they just seem to take hits twice as hard as all the other tanks do. Not to say that WAR are bad, because I've played with some pretty damn glorious WAR tanks that could stance dance and keep aggro and use CD's and such properly. It's just if a tank buster were to hit all 3 different types of tanks at once, to me it always seems like a WAR is takin that hit the hardest.
    (0)

  6. #6
    Player
    Peacecow's Avatar
    Join Date
    Dec 2015
    Posts
    23
    Character
    Zakarhen Bekazr
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by LilLemay View Post
    it always seems like a WAR is takin that hit the hardest.
    lol it's not "seems", it actually is . WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
    (0)
    Last edited by Peacecow; 05-05-2016 at 01:21 AM.

  7. #7
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,601
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Peacecow View Post
    lol it's not "seems", it actually is . WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
    We take it in the face like a good tank should.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  8. #8
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Anienai View Post
    We take it in the face like a good tank should.
    That's what she said.
    (0)

  9. #9
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Peacecow View Post
    lol it's not "seems", it actually is . WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<
    The higher healing bonus is nothing to scoff at haha. Defiance is practically equal to Shield Oath after the 2.0 buffs back when warrior was bad. Its just the HP yo-yo make it seem otherwise. Warriors do in fact take the full brunt of the hit, but thanks to the healing bonus provided it relatively equals out the same from taking a hit from Shield Oath.

    CRINGE ALERT. THIS EXAMPLE SUCKS. Will give a proper example when I have the chance.

    EXAMPLE:

    "Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.

    So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.

    But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP"

    this example is ignoring cooldowns when taking the hit.


    Warrior does get an instant rampart for basically every tank buster if people are really stuck up on warriors cooldown structure too. Really besides the passive block paladin use, there is hardly any difference besides how people play and the encounter.
    (0)
    Last edited by Gameplayzero; 05-07-2016 at 09:24 AM.

  10. #10
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Gameplayzero View Post
    Snip
    Well, this certainly would be the case if Defiance actually increased healing by 25%*. Warriors don't get an "instant rampart" either for tank busters if you're not including CDs. If it was the case, what does this make Shield Oath and Grit?

    * Which it does not. It's 20%
    (0)

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