The hardest tank to heal is Dragoon, imo.
The hardest tank to heal is Dragoon, imo.

You get it, I like you
Personally I find WAR the hardest to heal, they just seem to take hits twice as hard as all the other tanks do. Not to say that WAR are bad, because I've played with some pretty damn glorious WAR tanks that could stance dance and keep aggro and use CD's and such properly. It's just if a tank buster were to hit all 3 different types of tanks at once, to me it always seems like a WAR is takin that hit the hardest.



The higher healing bonus is nothing to scoff at haha. Defiance is practically equal to Shield Oath after the 2.0 buffs back when warrior was bad. Its just the HP yo-yo make it seem otherwise. Warriors do in fact take the full brunt of the hit, but thanks to the healing bonus provided it relatively equals out the same from taking a hit from Shield Oath.
CRINGE ALERT. THIS EXAMPLE SUCKS. Will give a proper example when I have the chance.
EXAMPLE:
"Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.
So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.
But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP"
this example is ignoring cooldowns when taking the hit.
Warrior does get an instant rampart for basically every tank buster if people are really stuck up on warriors cooldown structure too. Really besides the passive block paladin use, there is hardly any difference besides how people play and the encounter.
Last edited by Gameplayzero; 05-07-2016 at 09:24 AM.


Well, this certainly would be the case if Defiance actually increased healing by 25%*. Warriors don't get an "instant rampart" either for tank busters if you're not including CDs. If it was the case, what does this make Shield Oath and Grit?
* Which it does not. It's 20%
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


. WARs don't get the passive dmg reduction from their tank stance; just extra hp n higher incoming heal potency <_<



