use food and pot lol
use food and pot lol
Thexos said in this post that this is for SSS.
Therebefore taking food and pot is like cheating your way against the SSS-Dummys, which defeats the whole meaning of killing them in time.
Not much to improve on besides getting more gear, you're doing fine. Just noticed some minor things like not weaving Swiftcast with the Firestarter you got in the opener 1 cast earlier to get 2 Fire IV instead of Flare and Fire IV, using Ley Lines before Blizzard III instead of after, and using a Thundercloud a little early at the end (but maybe that was intentional since it was almost dead).
They don't take food and potions into account when designing anything. At the most it's something like a 1% or 2% hp modifier, because that's about how much impact they have. Also, on SSS your ability to clear relies heavily on procs and the dps required is actually higher than what's required for the fight, as you cannot have party buffs in SSS.
The SSS dummies are designed knowing that you're fighting it solo and they don't take pots/food into account. Like. That's how it works and how it was designed. If you can beat the dummy straight up with no food or pots, then you are at the level you should be to challenge the content. If you need food or potions to clear it, you're too weak. Plain and simple.They don't take food and potions into account when designing anything. At the most it's something like a 1% or 2% hp modifier, because that's about how much impact they have. Also, on SSS your ability to clear relies heavily on procs and the dps required is actually higher than what's required for the fight, as you cannot have party buffs in SSS.
The checks are exceedingly low for the actual requirements of the fight, due to the fact that the fights are primarily a mechanics check, not a dps check, so if you can't meet the baseline provided by SSS without using mods from outside the realm of your Job, you're simply not ready for the fight. The dummy is designed to check how much damage you can deal sustained while standing still and not doing mechanics. It tests your knowledge of the rotation and ability to execute it properly. It provides a platform to practice and enhance your rotation in a controlled environment. Cheesing it with potions and food doesn't prove anything, not least because the effects of food/potions fall within margin of error in that short a parse.
Hi all, i'm a returning BLM from long ago. I'm searching info about the new BLM here and there. I found this video that used B3 and F3 when he needed to refresh the first time astral fire during opener to get a mana tik. Is this a new rotation that came up with 3.25 or is just a second rate rotation? The info in first page are still up to date with current patch?
Sorry for the trouble and tanks for help
B3 opener is more or less a relic of the past. It might be useful in some fights, but I haven't come across any. Give this a read: https://docs.google.com/document/d/1...MC8EiyGLI/edit
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Tanks for the link, diggin in =)B3 opener is more or less a relic of the past. It might be useful in some fights, but I haven't come across any. Give this a read: https://docs.google.com/document/d/1...MC8EiyGLI/edit
Eh I always goes with B3 first anyway so I can get my 7 F4's off and when you hit the initial F3 you'll be starting with over 10k MP and still hit 2k on that 4th Fire 4 and then convert for 3 more and have just enough for for B3 with an immediate tick to cast T1 > B4 or just B4. Then again my Piety is sitting at 318 with no buffs. Haven't had any problems with any fights and I don't do Savage raid stuff or extremes so it generally isn't going to matter.B3 opener is more or less a relic of the past. It might be useful in some fights, but I haven't come across any. Give this a read: https://docs.google.com/document/d/1...MC8EiyGLI/edit
In the end though it just comes down to preference.
B3 opener is situationally fine. I use B3 > T1 > F3 on a lot of dungeon bosses. It will shift when your AF/UI phases happen, and how that works with fight mechanics is much more important than doing slightly more dps on a dummy most of the time. Things to consider with your rotation:
- Boss jumps, either timed or based on HP, you don't want them to happen when you're at full MP
- Adds, you don't want them popping while you are casting your last F4
- Party buffs, especially in 8-man content, a delayed start on your burst is bad if it happens halfway through Trick/Litany/etc
It's not really a bad opening rotation, just a sub-par one for most raiding situations, and good on some dungeon bosses.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.