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Thread: Ozma

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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
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    Blue Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    You kicked "it is" butt?

    And you may have used the shadow absorb trick but I don't think it took anyone their first try to beat him unless they looked up a wiki.
    Actually it depends on what it does. Doesn't have a set pattern. Part of the fun. But here in XIV nearly everything is scripted.
    (0)

  2. #2
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
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    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Actually it depends on what it does. Doesn't have a set pattern. Part of the fun. But here in XIV nearly everything is scripted.
    Well of course FF14 is gonna have it scripted. Ozma in its original incarnation is basically RNG: The Boss. What it does can either not do too much to you or can kill you on its first turn as soon as the battle starts. It's no wonder that people can beat it at LV1 while others feel more comfortable beating him at LV 99.
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  3. #3
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    It's no wonder that people can beat it at LV1 while others feel more comfortable beating him at LV 99.
    The Lv 1 solo trick is total cheese and takes advantage of Ozma's AI, forcing it to waste turns, and essentially killing itself with Doomsday. Anyone truly wanting to take on Ozma will do so the way the game's designers intended you to. He is arguably one of the most difficult FF super bosses to beat in comparison to others due to the reactive based turn system. If you want to face him at full difficulty, then don't use the item that forces Ozma to take shadow dmg, and leave the ATB on 'active'.

    I don't think Ozma would be as difficult for today's players who are already used to proactive/reactive real time gameplay. Back when 9 came out, the turn based system if left on 'wait', allowed you to think about what you want to do next. Fighting Ozma with the setting on 'active' is probably the closest to what we experience in instances today.
    (1)

  4. #4
    Player MilesSaintboroguh's Avatar
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    Nov 2013
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    Gridania
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    Miles Saintborough
    World
    Balmung
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    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    snip
    His main gimmick was if you attacked him while he waited for his turn, he would immediately take his turn, regardless on whether or not you already entered commands yourself. I never figured that out as a kid and relied on Eiko's auto-Phoenix as a crutch.
    (0)