I'm quite sure Yoshi said something like that, I'm gonna look for the post.
EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119

I'm quite sure Yoshi said something like that, I'm gonna look for the post.
EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
Last edited by Alcide; 10-04-2011 at 06:08 AM.



From that link:I'm quite sure Yoshi said something like that, I'm gonna look for the post.
EDIT: here it is http://forum.square-enix.com/ffxiv/t...l=1#post307119
Cobalt Sabaton (Armorer Recipe)
(Level49 gear) *High level range foot gear (for tanks)
Cobalt Sabaton[RD] (Armorer Recipe)
(Gear level 49) *For tanks, enhanced cobalt sabaton with better stats
To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.



That explains why an extra plate of cobalt is needed for that dying recipe. That's interesting.From that link:
Cobalt Sabaton (Armorer Recipe)
(Level49 gear) *High level range foot gear (for tanks)
Cobalt Sabaton[RD] (Armorer Recipe)
(Gear level 49) *For tanks, enhanced cobalt sabaton with better stats
To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.

You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?From that link:
Cobalt Sabaton (Armorer Recipe)
(Level49 gear) *High level range foot gear (for tanks)
Cobalt Sabaton[RD] (Armorer Recipe)
(Gear level 49) *For tanks, enhanced cobalt sabaton with better stats
To me, that means that all colored versions will have enhanced stats but they'll be the same. There will essentially be undyed gear stats and dyed gear stats. So Red doesn't necessarily mean much of anything but the fact that it's dyed does. The dying process does add a piece to the gear so it would make sense that it has some enhanced stats.
Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.



I think you are on to something here. What you are saying does make complete sense, but it just hasn't been confirmed that red is the "only" color you can dye it. I'm not saying that i disagree though, to be honest I think you are spot on.You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.



However currently we have dye tiers which are consistent across the same material. Look to my example above with felt. Almost every color we have is represented among different gear. This leads me to believe the color recipes listed are simply examples.You could be right, but then why on the list there's only one color variation for the plates, two for robes and three for gathering gears? If they wanted to just show the process without putting every different color then why putting more recipes for a certain type of equip and only one for another?
Also, it isn't casual: if you want a plate set you obviousely want to tank, so there's only certain stats you would need (1 color variation), on the other hand if you equip a robe you could either heal or go dps so there are two different "builds" that you might want (2 color variations) and if you equip a jacket you could either be a miner, a botanist or a fisher (3 color variations) and these are just a few exemples, but if you look carefully at the whole list trying to imagine colors as different upgrades for different roles it does make sense for every recipe.
That's why I think we won't be able to use any dying recipe that's not already listed and I think that the same gear in two differents colors will have different stats, but I really hope to be wrong.
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