Quote Originally Posted by Kurogaea View Post
The Palace of the Dead is most likely NOT going to be random since they're like it. There's plenty other examples but you get my point. mentioned "We'll be adding more floors as we update each patch" They wouldn't need to do that if it was randomly generated now would they?
They outright said that it would have an 'ever changing Layout'. It has a set number of floors to reach the bottom but the layout of the floors changes every time.

The added Floors means they will be extending the dungeon's length to be deeper in further patches.

Quote Originally Posted by Kurogaea View Post
Also, balance, technical issues, and development time shouldn't be any of our concern unless we're dev team members. If they can make it, they can balance it, plan it, limit it.
It is our concern in regards to setting our expectations. They can make it, they can balance it and they can plan and limit it, but all that can come at a unreasonable price, such as substancially longer breaks between patches, Limitations on mechanics and so forth.

For example with the LB thing. IF everyone had an LB they would need to either balance content so you needed the LB or substantially nerf the effectiveness of the LBs. If they didn't, the strength of everyone having personal LBs would potentially break the content and trivialise mechanics. However if they balanced content so you needed to use them effectively it would mean one screw up by someone and either it would be a wipe or at the very least you would be waiting while they charged up their LB gauge again. That would be REALLY frustrating in pug groups. If you did the later it kind of undermines what makes LBs flashy. They just become a fancy CD which dps at least would use on CD.

Quote Originally Posted by Kurogaea View Post
Lore is subjectevely entertaining. Not sure who would want to listen to moogles talk about nuts and a broken monument since the beginning of time as well as the composition of their name types (they talk about this stuff, I don't even) but some people like it. I have plenty of other examples but you get my point.
The Moogle quests, which were done badly, didn't just focus on nuts. The Pomguard quests showed the lengths and dangers the moggles went to, to keep a promise to Hraesvelgr for a thousand years, even knowing it was futile and a loosing battle, just so Hraesvelgr had someone who stayed true to him and preserved what was precious to him.

Im not saying all the quests are good or even particularly good lore. There are a plenty of duds. But as far as world building goes they act as a really good tool and flesh out and give the world depth. That's one of the things about an MMO you cant get in other media. You can literally build a deep world where places you go and people you met all have their own stories that all interweave.