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  1. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sanghelios View Post
    I know you can go in with 0/0/4 already. That was just sarcasm. I am not asking for super hard dungeons, but like 95% of all dungeons before were harder and some were even by far harder than the last ones and even for those we did not even slighty hit the ilvl cap of 240. Just make them so that your fellow Healer actually has something to heal and not hoping that his dps spells actually hit something and your Tank uses his cooldowns to actually lower incoming damage and not just to look good and flashy.

    Edit: People often cry for harder content. I can remember those people saying HW will be harder content yay. Making Dungeons easier patch by patch isnt really helping the community to move forward to harder content. Titan Hard Mode was a perfect example for actual challenging midcore content.
    Have you considered doing dungeons with ilvl synced to minimum? It makes a notable difference. Honestly one thing I think would make things interesting is if they took that feature and offered a reward for players who played the content at that difficulty.

    People cry for harder content and more varied mechanics but often get frustrated and upset when content like that comes out. Remember when they tried a different type of mechanic for trials with Steps of Faith? As a trail it was pretty interesting mechanically if you knew what you were doing. However people ended up just leaving it when ever it came up in the roulette or just outright avoiding the roulette because of it until they nerfed it through the floor.
    (8)
    Last edited by Belhi; 04-29-2016 at 12:38 AM.