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  1. #151
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm for having HP/MP regen when out of battle, with no emitity, etc while moving, but it should be low, and standing still should be the best option. Even if it didn't start regening until after 10 seconds after a fight.

    One thing for sure, MP abilities will be in higher demand.
    (0)
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  2. #152
    Player
    Ylferyf's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Dora Dandy
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Firon View Post
    What i dont understand how this system isn't any different than now....... Before 1.19 you run for a bit you get like 30 mp from running to next spot if that,then in boss fights you have constantly put away your wep to get mp back,and STAND STILL. Now all you have to do is cast in passive mode and STAY STILL to get mp back how is that an step back. Unless you guys are running in circles during boss fights i don't see how this change is effecting you.....
    You can't get MP back if you have any kind of enmity, even green enmity is enmity and you'll have that in a party. So you can't regen MP until the battle's over.
    (0)

  3. #153
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ylferyf View Post
    You can't get MP back if you have any kind of enmity, even green enmity is enmity and you'll have that in a party. So you can't regen MP until the battle's over.
    Don't say that like you're sure. The term can be interpreted many ways, however it appears none of us have any solid proof as to which interpretation is the correct one.

    We'll just have to see after the patch which interpretation ends up being true:

    Quote Originally Posted by AmyRae View Post
    I'm not convinced it's as bad as that. "Incurring" (as in "incurring enmity") means to bring down upon yourself. It's vague enough that it not might not be as bad as you believe it to be. It could mean you can't recover mp if you're on any enemy's hate list, but it could also mean you only can't recover mp if you're doing things to increase enmity (as in, if you stop curing for a sec, you can recover mp right away). It could also mean you'll recover mp as long as the enemy isn't targeting you which would be even less prohibitive.
    (0)

  4. #154
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ylferyf View Post
    You can't get MP back if you have any kind of enmity, even green enmity is enmity and you'll have that in a party. So you can't regen MP until the battle's over.
    No the post says...
    Players will not automatically recover HP and MP when incurring enmity.
    HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
    The recovery amount will reset under the following conditions:
    The player is attacked
    The player moves or performs an action
    The Bold part clearly states that even if you are in battle you gain mp. That bold line would not make any sense saying you can get mp as long as you don't touch the mob. The system they are implementing is the same way it is now why can you guys understand that.

    1.18: If i want to Gain mp i have go into passive and stand still to gain mp back.

    1.19 You have to use no actions to gain mp while in passive its simple as that.

    What makes both of these systems exactly the same is the fact that pre 1.18 if you use an ability while in passive you loose your mp regen cause you go into active. 1.19 you loose mp regen by using skills, systems are the same just think of using an skill in passive mode in 1.19 will put you in active mode to speak of.

    They had to make passive mp gaining this way so you would not gain mp while casting would be OP.
    (0)
    Last edited by Firon; 10-04-2011 at 02:47 AM.

  5. #155
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Ylferyf View Post
    You can't get MP back if you have any kind of enmity, even green enmity is enmity and you'll have that in a party. So you can't regen MP until the battle's over.
    Seems to me, the intention to let you cast cure spells without drawing your weapon is to take out the constant switching between passive and active mode in order to recover mp between cures. However, they didn't want to make mp regeneration more constant than it had been previously (i.e. you didn't recover mp in active mode). So generating enmity halts mp regeneration, but it's no different than going into active mode and casting a cure; you wouldn't be regenerating mp in that scenario either.

    Basically, you should be able to regenerate as much mp as you did before the patch, the only difference is you don't have to switch in and out of active mode. I'm quite sure this is the intended effect.
    (0)
    Last edited by AmyRae; 10-04-2011 at 02:55 AM.
    (original by GalvatronZero)

  6. #156
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Firon View Post
    No the post says...

    The Bold part clearly states that even if you are in battle you gain mp. That bold line would not make any sense saying you can get mp as long as you don't touch the mob. The system they are implementing is the same way it is now why can you guys understand that.

    1.18: If i want to Gain mp i have go into passive and stand still to gain mp back.

    1.19 You have to use no actions to gain mp while in passive its simple as that.

    What makes both of these systems exactly the same is the fact that pre 1.18 if you use an ability while in passive you loose your mp regen cause you go into active. 1.19 you loose mp regen by using skills, systems are the same just think of using an skill in passive mode in 1.19 will put you in active mode to speak of.
    No need to revert back to this line of discussion. I made a thorough wall-of-text post going into great detail supporting the very same argument you're making. Nevertheless there exist situations that satisfy all of the conditions provided in the patch notes, however illogical or redundant it may be to account for them, that would still result in you only regenerating while your enmity is absolutely zero.

    I don't want to repeat or go into details again, so I suggest you go back to around page 7 or 8 and read my discussion with Neptune over the matter.
    (0)

  7. #157
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    No need to revert back to this line of discussion. I made a thorough wall-of-text post going into great detail supporting the very same argument you're making. Nevertheless there exist situations that satisfy all of the conditions provided in the patch notes, however illogical or redundant it may be to account for them, that would still result in you only regenerating while your enmity is absolutely zero.

    I don't want to repeat or go into details again, so I suggest you go back to around page 7 or 8 and read my discussion with Neptune over the matter.
    Oh i read it I am just saying some ppl's reading comprehension is a little low in these forums sometimes. They did not change anything about mp regening in a sense but people just can't understand
    (0)

  8. #158
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I think the only downfall here is that you will not be recovering MP while you run. Everything else is fine, if not better than what was until now. Running and recovering MP helped on fast Darkhold runs, where everything was timed perfectly.

    This will just make MP management even more complicated, which will increase difficulty. Isn't what everyone wanted, harder stuff?

    Since i play as melee and as mage, suggestion to all melee now: you will have to heal yourself more often now :P
    (1)

  9. #159
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    The reason why they did this was to be able to implement casting spells without drawing your weapon. That would be seriously F'ed up if mages can sit there casting spells under a constant MP Regen xD
    (1)

  10. #160
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MeowyWowie View Post
    lolwut? I remember getting called a troll for confirming that DH can be cleared just fine without ARC/CON pts, until I posted pics on the forums proving it. And lol @ 4 mages, it can be cleared with 2, or even only 1 if you have the skill.

    Seriously man, shit's gonna get nerfed and buffed left and right as the patches keep rolling in. If you're any good at playing casting classes I'm sure you'll adapt just fine. And besides, Featherfoot is the answer to your problems.



    Lol, mage strike
    How much mp does feather foot regain a second?
    (0)

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