Results -9 to 0 of 307

Dev. Posts

Threaded View

  1. #10
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Reynhart View Post
    These two sentences are really funny. You know why ? Because FFXIV gives the possbility to solo your job to max level thus some players are terrible in Duty because they never learned how to play in a group.

    The game should put more focus on group play. Instead they just dumb down everything more and more so that any half competent group can clear anything while watching netflix. Even a basic strat like Steps of Faith was "too hard" just because people has to follow directions like "use the canon" or "fire the harpoon". If they can't apply some basic group strat, they really should quit MMO.
    FATES do not count. I mean actual, you know, fun content. Not spending a day in 1 map repeating the same 5-6 fates. I like running dungeons And I believe I should not have to use a trick like asking people to leave to be able to solo it.
    If we get even more focus on group play we might as well create a character and be thrown into a random group the moment we log in.

    People will be people and if they don't want to cooperate, they won't.


    Quote Originally Posted by Reynhart View Post
    I've played DDO too, and frankly, the game's a mess when it comes to MMO philosophy. First, balance is totally non-existent. Second, you have no group structure or dynamic. The only thing that the game provides is tactical play and clever use of your environement, like any solo game can do. And since everything is an instance, there is also no sense of community out of towns.
    I believe you were on the wrong server then. I can't count the times I had nice interactions with other people. I don't find a community in waiting in line to kill a mob or random people deciding they need to help me. Of course the two game have different viewpoints on how to handle the MMO factor, I find grouping when I want to perfectly fine, especially at the time when the game was still P2P.

    Also, I saw nothing wrong with the balance. It is on you if you mess up your character or not. By this logic every game that lets you actually set stats as more than just a token like in FFXIV is off balance. It's not particularly great to find that in the core, all classes are the same. Customization does not have to stop with your looks. And DDO is not the only game that does this. Look at RO, look at Tree of Saviour (recently released only).

    Anyway, this is my view and all I am doing is giving suggestions. I don't force my view on anyone but when I see way older games handling these things better than a game that is trying to be top-notch, then it makes me sad. We don't even have a high-resolution pack because of console limitations and that when the PS4 was anything but successful in Japan compared to the past (probably why they still cling to PS3 support).
    (0)
    Last edited by Chessala; 04-25-2016 at 11:57 PM.

Tags for this Thread