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  1. #41
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by WinterLuna View Post
    She was talking about players in level 60 duty finder. This isn't a place where people often use enmity reducing skills"
    Then you are running with terrible or, at very least, lazy, dps.
    If I don't open with quelling I will almost certainly tear hate from a boss in my opener.

    This doesn't make me awesome, "hey look at me, my dps must be great cos the tank cant even hold hate!", it makes the fight annoying for everyone else, with boss running about, healer having to try and heal me and the tank, and me prob dying when manaward/wall run out
    (5)

  2. #42
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I made a topic a month before 3.2 saying that with the incoming mentor roulette, SSS and the hall of the novice, they really had an opportunity and an obligation to do something about the general level of play in this game.

    Needless to say that topic was swept under the run by a bunch of care-bears and topics about how we need to update the dozing animation on miqotes.

    I think at this point it's safe to say that all three of those things have flopped badly. Mentor roulette is just another tome resource for most, SSS is way too vague and mechanically deficient, and hall of the novice didn't go anywhere close to far enough both in implementation and reach. SE failed and we failed SE and ourselves by not demanding more / providing better input.
    (2)

  3. #43
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    They really should just have a screen at the very end of a dungeon run after a clear that shows how much % of damage was done by each player. Just the normal everyday 4 man dungeons, using the same setup as the PvP style final score screens would be fine.
    (5)
    The tiniest lala.

  4. #44
    Player
    NailBach's Avatar
    Join Date
    Feb 2014
    Posts
    124
    Character
    Inivi Liorasch
    World
    Phantom
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by whythehate View Post
    That is what we would hope every fledging dps would do, however some well most...are just ignorant to how poorly they do.

    If you entered a duty in your shiny i230 weapon with lore armour and then saw at the end of the fight a player with a i200 weapon absolutely smashed your dps as the same class, maybe then these players would question their own playstyle or ask how the good dps did it.

    I really love it when farming Alex and I see level 50 dps >¿<
    Well sorry, i really don't care if i finish a dungeon in 15 minutes or 18 minutes. I even sometimes forget to activate poison when i switched from another class for the duty. Shit happens, get off your elitist horse.
    (3)

  5. #45
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by NailBach View Post
    Well sorry, i really don't care if i finish a dungeon in 15 minutes or 18 minutes. I even sometimes forget to activate poison when i switched from another class for the duty. Shit happens, get off your elitist horse.
    This is why we can't have nice things.

    He said if you could see that someone undergeared compared to you, "smashed" your dps, maybe you could see there is some room for improvement. You could ask questions, but nope. We all have lazy dungeon runs sometimes of forgetful ones. As long as we recognize when we are trying and still not hitting as high as we want, we can look for ways to get better.

    lul. 2 gud 2 get better.
    (7)

  6. #46
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by NailBach View Post
    Well sorry, i really don't care if i finish a dungeon in 15 minutes or 18 minutes. I even sometimes forget to activate poison when i switched from another class for the duty. Shit happens, get off your elitist horse.
    I feel that this sort of attitude is degenerative to the playerbase as a whole. People mistaking sheer elitism for players who feel that laziness, an unwillingness to learn and "I play for fun"... (not "forgetting to activate poison") isn't a good mind set. The problem is muddled in false correlation of fun with being a terrible player which simply isn't true, trying to improve yourself and actually improving can be fun.
    (4)
    Last edited by Greedalox; 04-25-2016 at 02:22 PM.

  7. #47
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by NailBach View Post
    Well sorry, i really don't care if i finish a dungeon in 15 minutes or 18 minutes. I even sometimes forget to activate poison when i switched from another class for the duty. Shit happens, get off your elitist horse.
    You know, people not caring or knowing about their DPS can also become problematic to other players. Most recently, in a situation like A8 when it was still relatively new, the instance isn't even that hard, but DPS failing to kill the adds makes the fight needlessly painful. I'm not talking about people doing 800 DPS (which is well below the ideal), I've seen plenty do close to 400; that is DPS so low that healers and tanks will beat them out. At some point, high DPS from other players can't carry under-performing players, and I have seen that happen plenty. It's not a situation that comes up often, but when it does, what then? There's only so much you can tell them on the fly, or even before hand, since there's no guarantee other people will know what to tell a player to improve, let alone considering whether they will take advice with good graces. When it becomes obvious that DPS is the problem, like tanking and healing being relatively transparent to mistakes, DPS shouldn't get a free ride to victory without some work.

    To get to that point and not even being able to pull out of the bracket of level 50 DPS is astonishing. While not everyone cares, if people could see how they performed, then there very well are players that would want to improve.
    (1)
    Last edited by KaijinRhada; 04-25-2016 at 02:26 PM.

  8. #48
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    It's kind of funny how this issue always comes into a issue of morality or a persons feelings or something.

    Nowadays, a large group of one million people can be told they can't have pancakes because one dude sitting in the corner thinks pancakes are gross and hates them. Therefore, no one else can have any pancakes either, because of the one unhappy, pancake-hating angry person. Somehow, having pancakes or not, a innocuous choice, has become a topic for debate when it shouldn't be. That one dude could just not have pancakes, it's fine. Why does the rest of everyone else not get any just cause of the one dude? He probably only hates pancakes because he knows that they are tasty and delicious and almost everyone in the world loves them. He just wants to be the special pancake-hating dude. He can hate pancakes all he wants but why do we give him super villain powers of denying the entire world of pancakes?

    Don't be the pancake hater... just don't.
    (10)

  9. #49
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I would like to say that it also doesn't help that skills in FFXIV are not ever entirely replaced by new ones as you level, while in most other MMOs, you just spam the same 5 skills or even less once you hit the level cap. That would probably throw off a lot of people in this game, the idea that you basically need to learn how to manage most, if not ALL of your skills in order to be truly effective.

    I don't mean to say that this is actually a bad thing, but the sort of feedback we desire to have the community become better at playing as a whole is never really going to exist when 1) there are people that will take any criticism as a personal attack, and 2) there are people that will oppose any means of upfront damage feedback out of fears that it would foster elitism, even if it is just that - fears.
    (1)

  10. #50
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Like PvP the end of dungeons should show a scoreboard of how much damage/healing/damage taken each player has done. So then if a dps sees they are doing less damage then say a tank they know they need to improve.
    (6)

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