I don't think it's as bad as average tank players in DF. They don't know how to tank. They also don't understand how to work with other roles.
If you put me in a group with two dps, with one doing 1500dps and the other doing 800... I'm pretty sure the enmity meter and buff display would be good enough to show me which is which.For the millionth time, no, it does not. Abilities that drop enmity or reduce its generation exist, and good players will usually use them (plus, they are required in endgame content). Tank DPS and healer DPS cannot be measured by threat, either. It also doesn't tell you anything in situations with more than one target. Enmity is not an indicator of DPS performance and it never was. Please stop spreading this nonsense.
Oooh, shiney...
Good DPS will usually out-threat the bad ones even if they do use such abilities, tbh (whereas the bad ones have little/no reason to use them and therefore probably won't be). And assuming the tank isn't terrible, you can usually assume the DPS that are anywhere close to being in danger of pulling aggro are probably the good ones.For the millionth time, no, it does not. Abilities that drop enmity or reduce its generation exist, and good players will usually use them (plus, they are required in endgame content).
So yeah, as a rough gauge, I do usually find the enmity bars sufficient. If someone is really not performing up to par, the bar usually shows it right away.
Ok, so you're completely backpedaling and putting multiple constraints on your own assertion (plus relying on information that the enmity bar does not provide). My point still stands: the enmity bar and DPS performance have barely any correlation, and the former should never be taken as any indicator of the latter, so please stop asserting that it is the case, you are wrong.
Last edited by _slowpoke_; 04-22-2016 at 05:14 PM.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
One thing that in my opinion still could help to motivate to get better is some kind of rating system.
In that system they could take differents measurements (DPS/healing/mechanics...) into consideratin, and right after killing the final boss every player get a summary of his/her overall performance. The requirements for the rating should scale with the item level. 100% should be set to what is really the best possible performance.
The rating could have influence to what the player gets at the end.
Just a quick example for 4 man instances and maybe the 24 man ones:
If the performance is between 50% and 75%, everything could be as it is now.
If the performance is lower than 50%, the final tomes and roulette bonus could get lowered to the half and they are not able to roll on rare loot like pets, mounts, crafting mats and no chance for TT cards.
If the performance is higher than 75%, the tomes of the final boss and the roulette bonus gets doubled and there could be the chance to get exclusive rare drops.
Last edited by KarstenS; 04-22-2016 at 05:55 PM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Players are always going to hit all across the board, some just aren't as good as others, it doesn't matter what type of game it is. But in terms of this game which has varying degrees of dps damage tiers it gets even worse, as it stands I main BRD the lowest dps class as I been told, we don't hit like melee and we don't even come close to SMN or BLM. So my dps shouldn't ever be higher than those classes, it wouldn't matter how much feedback the game gives out or how much I know the class, I'll never hit MNK dps unless of course I'm playing with a less quality MNK player. But even if all players played with 100% skill, some classes will always do more than others, as is the age old issue when you place things within tiers.
DDs with lower dmg than healers after 4-5 minutes into the fight without deaths are cute
No, you are wrong. They have a pretty strong correlation unless you're raiding and people are forced to use enmity reducing skills.Ok, so you're completely backpedaling and putting multiple constraints on your own assertion (plus relying on information that the enmity bar does not provide). My point still stands: the enmity bar and DPS performance have barely any correlation, and the former should never be taken as any indicator of the latter, so please stop asserting that it is the case, you are wrong.
Putting constraints on my own assertion? I'm not going to argue something I wasn't even talking about in the first place when I was talking about personally noticing if you are underperforming which the aggro meter gives a pretty good idea of.
Please stop asserting your case, you are wrong.
Last edited by WinterLuna; 04-22-2016 at 10:21 PM. Reason: Typo
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