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  1. #21
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Derio View Post
    I must have all the best of luck because 9/10 times I use the DF, I always get above average- excellent dps paired with me.
    I must have the worst of luck because 9/10 times I was the much better dps and I am not above average - excellent dps. ^^;
    (1)

  2. #22
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't think it's as bad as average tank players in DF. They don't know how to tank. They also don't understand how to work with other roles.
    (1)

  3. #23
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Or we can have people who do all of those things AND do good numbers.

    No one has said or will ever say a dead dps is a good dps.
    Good numbers would be reflected in completion time of dungeons, once all these personal checks are made.
    (1)
    Oooh, shiney...

  4. #24
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by _slowpoke_ View Post
    For the millionth time, no, it does not. Abilities that drop enmity or reduce its generation exist, and good players will usually use them (plus, they are required in endgame content). Tank DPS and healer DPS cannot be measured by threat, either. It also doesn't tell you anything in situations with more than one target. Enmity is not an indicator of DPS performance and it never was. Please stop spreading this nonsense.
    If you put me in a group with two dps, with one doing 1500dps and the other doing 800... I'm pretty sure the enmity meter and buff display would be good enough to show me which is which.
    (9)
    Oooh, shiney...

  5. #25
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    For the millionth time, no, it does not. Abilities that drop enmity or reduce its generation exist, and good players will usually use them (plus, they are required in endgame content).
    Good DPS will usually out-threat the bad ones even if they do use such abilities, tbh (whereas the bad ones have little/no reason to use them and therefore probably won't be). And assuming the tank isn't terrible, you can usually assume the DPS that are anywhere close to being in danger of pulling aggro are probably the good ones.

    So yeah, as a rough gauge, I do usually find the enmity bars sufficient. If someone is really not performing up to par, the bar usually shows it right away.
    (3)

  6. #26
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by WinterLuna View Post
    I didn't say it could be "measured" nor was I referring to end game content or multiple targets, so please don't try to invalidate what I said based on those points.
    Ok, so you're completely backpedaling and putting multiple constraints on your own assertion (plus relying on information that the enmity bar does not provide). My point still stands: the enmity bar and DPS performance have barely any correlation, and the former should never be taken as any indicator of the latter, so please stop asserting that it is the case, you are wrong.
    (6)
    Last edited by _slowpoke_; 04-22-2016 at 05:14 PM.
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  7. #27
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    One thing that in my opinion still could help to motivate to get better is some kind of rating system.

    In that system they could take differents measurements (DPS/healing/mechanics...) into consideratin, and right after killing the final boss every player get a summary of his/her overall performance. The requirements for the rating should scale with the item level. 100% should be set to what is really the best possible performance.

    The rating could have influence to what the player gets at the end.

    Just a quick example for 4 man instances and maybe the 24 man ones:

    If the performance is between 50% and 75%, everything could be as it is now.

    If the performance is lower than 50%, the final tomes and roulette bonus could get lowered to the half and they are not able to roll on rare loot like pets, mounts, crafting mats and no chance for TT cards.

    If the performance is higher than 75%, the tomes of the final boss and the roulette bonus gets doubled and there could be the chance to get exclusive rare drops.
    (2)
    Last edited by KarstenS; 04-22-2016 at 05:55 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #28
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Players are always going to hit all across the board, some just aren't as good as others, it doesn't matter what type of game it is. But in terms of this game which has varying degrees of dps damage tiers it gets even worse, as it stands I main BRD the lowest dps class as I been told, we don't hit like melee and we don't even come close to SMN or BLM. So my dps shouldn't ever be higher than those classes, it wouldn't matter how much feedback the game gives out or how much I know the class, I'll never hit MNK dps unless of course I'm playing with a less quality MNK player. But even if all players played with 100% skill, some classes will always do more than others, as is the age old issue when you place things within tiers.
    (0)

  9. #29
    Player
    Rikku1987's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Miqo Te
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    DDs with lower dmg than healers after 4-5 minutes into the fight without deaths are cute
    (0)

  10. #30
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by _slowpoke_ View Post
    Ok, so you're completely backpedaling and putting multiple constraints on your own assertion (plus relying on information that the enmity bar does not provide). My point still stands: the enmity bar and DPS performance have barely any correlation, and the former should never be taken as any indicator of the latter, so please stop asserting that it is the case, you are wrong.
    No, you are wrong. They have a pretty strong correlation unless you're raiding and people are forced to use enmity reducing skills.

    Putting constraints on my own assertion? I'm not going to argue something I wasn't even talking about in the first place when I was talking about personally noticing if you are underperforming which the aggro meter gives a pretty good idea of.

    Please stop asserting your case, you are wrong.
    (0)
    Last edited by WinterLuna; 04-22-2016 at 10:21 PM. Reason: Typo

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