Using it as a gap closer is absolutely something you should do. Using it on pull is something you should never do. The amount of threat gain you get from it is minimal at best and it's threat you really don't need. What you lose is a GCD or more (depending on the boss) of uptime from your DPS. Sure, you can say they can use their gap closers too, but then they aren't getting use of them buffed in their openers, or can't use them for the next however many seconds that they're on CD for maintaining uptime. And all for what? An insignificant amount of threat? If you even gain any threat from it. Not to mention, as stated earlier, a lot of bosses benefit from being tanked in the middle. You then have to reposition and that hurts uptime even more.I love how a lot of these posts are "You're wrong because OMG DAMAGE LOOK I'M A DPS LOLDAMA~GE!" Also, to whomever was complaining about using plunge as a gap closer, Mnk gets Shoulder Tackle, DRG gets both Dragonfire Dive AND Spineshatter Drive. Ninjas run fast. So yeah, feel free to use your gap closer to help up your threat level before the rest of the party gets there.
It's pretty selfish play to claim that the threat gain you get from using Plunge when pulling (if you even do. I think it's arguable that you don't actually gain any) outweighs the uptime/buffed/more strategic uses the DPS get in using their gap closers at better times. It's hurting the group for no real gain of your own.
This is why I really suggest people level at least one of every role (and class type, like melee, caster, etc). It lets you see things from other perspectives and lets you get a feel for how you can optimize for the group.
Never is a strong word. Sure you'd waste your time plunging in if the boss should be moved immediately afterwards anyway. It's still very useful in dungeons or bosses that aren't required to be moved. It doesn't have a million years long cooldown either, when do you ever need a gap closer immediately after pull?
Only thing I really hate about gathering as a miner is the amount of tedium that it entails to get any gear upgrades and for those items you need 600 GP and a rotation. Which ends up being simple.
If there is a ninja in the group and they are using Shade Walker, then I like to move DA+C&S until the SE/TA from the Ninja for added Damage over threat Generation as its really no longer necessary for threat buffing.CnS is used this early to additionally buff aggro with raw damage.
BLM will be casting fire IV at the time you use hard slash, so this CnS raw 450 potency dmg is still valuable hate increase, even if it's not a enmity increased skill. Sacrificing 20% dmg (from Grit) and other 20% (trick, slash debuff) will be returned once you drop grit 7.5 seconds faster than if you had to use one more power slash just for BLM.
THOSE NINJAS WAITING 15 SEC BEFORE APPLYING DE & TRICK.
And you feel like your whole body is itching to pop this sexy 450 potency already.
No need to use range. Same as you not always use evasion buff on dark dance.
JackFross on page 2nd explained why never start with plunge on boss pulls. I may explain why always start with Unmend but...
...If you almost never use unmend, i should actually stop convincing you, since it's a bit of a waste of forum quota.
If you don't care about optimizing your DPS, what are you doing in this thread? Just go hold aggro, watch out not to loose it. That's it.
Please read previous posts to adjust your answer/post to current on going discussion, or to do not refresh explained/solved part of topic.
Quess conversation over.
You didn't forget to post weird shit about elitism and beeing right while beeing wrong (?)
You didn't provide any arguments for Plunge as pull skill so you could convience anyone here.
You didn't provide counter-arguments (and ignored like a spoiled princess) for posts that were made previousely touching the subject of Plunge and why tank should do his best in DPSing as well.
Your post provides only salt and cancer.
So good to be cool.
Call me Blind Master. I am so good, i don't have to use Ultimate Meta - using Plunge rather than Unmend.
You will never be as good as Blind Master.
Personally as long as you hold aggro as a Tank and never lose it I don't think anyone will think less of you. There's knowing the basics and then there's I guess tanking on the edge by trying to minimize your defenses to maximize your DPS. Which may or may not burn through phases faster and make a fight last maybe 20 seconds less?
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