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  1. #11
    Player
    JazzofEtro's Avatar
    Join Date
    Sep 2014
    Posts
    147
    Character
    Etro's Soul
    World
    Balmung
    Main Class
    Archer Lv 30
    Quote Originally Posted by Dimitrii View Post
    In a competitive setting it's sadly human nature to get angry and lash out at frustration. I'm guilty of this myself on occasion even though I try to be patient and understanding. No one's a saint here though, you get frustrated for an extended period of time sooner or later you are gonna burst if you keep it up. Best thing to do in an extended losing streak is just to stop playing if you feel your blood pressure rising, however as a competitor that's sometimes hard to do. The emotion that goes into a competition is also one of the qualities that make it fun. Problem is that emotion doesn't always come out in a positive format lol.
    It's players like you that will let us move forward and give players a chance. Yes it's frustrating and you can blow up. But how many times do you need to blow up before you realise you don't have to? We do this in real life all the time. Only difference is in person when you "blow up" there is always immediate reactions and consequences. Put your self in any other situation that ticks you off and your response is a "blow up". Very rarely you get positive results. So what we do as human beings is resort to more cleaver ways of thinking to get better results.

    "Think before you speak" we have all heard that from some female right? Mother, girlfriend, wife, some teacher... Heck even daughter for some of you.

    But here's one possibility how it can apply to us in game. Take this guy for example (who I don't feel is a toxic player by the way) he gets matched up with a "new guy". The new guy is not doing anything right, making a bunch of mistakes. You lose because of him.

    Option A : "You SUCk! You F****** SUCK! STOP QUEUING!"
    Option B : "You let us down man : ("

    Result A: Abused player stops queuing. You still get matched up with another "new guy" and experience Deja Vu. Abused player tells his friends about his experience. They no longer want to try PVP. They tell their friends about PVP. Their friends now (even though never trying it) also don't play and are now reluctant to even try it in the future. They need Lore, one of them heard you can get quick LORE in PVP. They have no respect PVP and decide to abuse the light party system. = No Light Party Matches because PVE players out number us what... 1000 to 1? (I'm probably way off, yet you get my point and expect SE to
    Ban all these players for what? Little old us?) We have a dead option, hardcore PVP players quit or forced to play solo Queue. We have a smaller scene.

    Result B: These words cut just as deep. The player feels the need to get better and never let down his team again. Plays more, takes it serious, actively learns. Respects PVP and its scene. Tells their friends about it. They tell their friends. They give it a shot. They decide to try Light party. They get to play each other and not always the hardcore PVP gamers because guess what? PVE players out number us what... 1000 to 1? We have a healthy option to play Solo and Light party. Our scene grows. SE notices this. We start to grow.

    Yes I'm not able to read minds or the future, but my example is not as farfetched as some of you may think. This is happening. Right now. Like right now as you're reading this. More people are hitting level 60 in every server and guess what they might just hop in?

    You guessed it... Your next Feast Match.
    (7)
    Last edited by JazzofEtro; 04-23-2016 at 02:11 PM.