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  1. #1
    Player
    Ricebowl's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rice Bowl
    World
    Diabolos
    Main Class
    Arcanist Lv 60

    Next season onwards, rankings/rewards should be separated based on roles.

    Now that the dust has settled down a bit, it's painfully obvious that DPS mains are dominating the top 100 because they have the highest carrying potential. From next season onwards, I suggest changing it to a top 50 for each role in each data center.

    Top 50 tanks, top 50 melee, top 50 ranged, top 50 healer. Same rating system as before.

    This will also increase the PVP population because there will be 2x as many rewards given out. We don't even have to do top 50 - we can still do top 100 for each role if we like. It'll also be easier to tell who is best in their role because they are not fighting for the same rankings as other roles.

    Of course, the downside to that is people who like to play multiple roles. If you want to play multiple roles, you will have separate ratings for each role.

    Thoughts?
    (10)

  2. #2
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I'd say the higher pool of dps in the rankings has less to do with "carrying" and is more reflective of the higher population of dps classes in general.

    If any class has the ability to "carry" a team, It's probably the healer.

    To comment on your idea though, I'd much rather see them do something about the rng nature of the ranking system. Performance needs to be based on something other than just win/loss ratio.

    It's rediculous to me that someone who played only 150 games can be in a higher ranking than someone who did nearly 600 games. And can maintain that lead without even participating in pvp anymore.
    (3)

  3. #3
    Player
    Ricebowl's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rice Bowl
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I'd say the higher pool of dps in the rankings has less to do with "carrying" and is more reflective of the higher population of dps classes in general.

    If any class has the ability to "carry" a team, It's probably the healer.

    To comment on your idea though, I'd much rather see them do something about the rng nature of the ranking system. Performance needs to be based on something other than just win/loss ratio.

    It's rediculous to me that someone who played only 150 games can be in a higher ranking than someone who did nearly 600 games. And can maintain that lead without even participating in pvp anymore.
    That's because those players are almost always DPS classes who, again, have the ability to carry much harder than the other roles. You won't see a healer or tank consistently stay high without a ton of games played.
    (1)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    644
    it's a good question, i think it's possible good dps is carrying a lot of match if the healer and tank still good enough. because carry non exp players is hard i think.
    say a good healer can carry, yes but healer can't carry the loose of bad dps, dps can't carry a bad healer because bad healing will kill the dps in question ect...
    but be good can lead to a 60 % victory, a ratio of 40% make diffult to get up in the ranking, because you get up and get down almost all the time with this ratio, you need more victory to get up
    but yes maybe SE should analyzing if some JOB can carry more victory and make this system if it's needed
    (0)
    Last edited by kensatsu; 04-29-2016 at 07:55 AM.

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ricebowl View Post
    Same rating system as before.
    Please no... The more time goes on, the more I hate this rating system...

    At the very least, I'd like the rating reward to be somewhat reflective of individual performance... Have up to 5 points either way based on a players performance in relation to the entire match, that way the rating reward is as rewarding or as punishing as you make it. A loss is still a loss, but if you're playing awesomely, you can sit there and go "I got -10 because I don't suck", while you if you get -20 you obviously need to improve.

    Biggest issue I have currently is how luck based the whole affair is... It's entirely dependent on getting a good team, nothing more... Winning doesn't make me feel good, it makes me feel lucky, and losing doesn't feel bad because most of the time I can just look at my performance and blame the DPS who dealt no damage... The whole thing is just frustrating... If there were 5 points going based on my performance though? Then I can walk out and feel rewarded based on that... If I get +28 or -12, I know I did alright to earn that +3, but that I could improve to get +5. Likewise, if I start to see that number slip? I know I either need to improve or take a break because I'm not doing as well as I have/could be.

    As for top role... I'd still rather just see top Job... Making it role based just shines a spotlight on balance concerns, which is arguably good for getting SE to address them, but mid-season that's utterly terrible... Making it Job based does the opposite, balance concerns become less of an issue, because Dark Knights are being ranked against other Dark Knights, not Paladins. Change it to top 100 (or top 50) getting the furnishing, top 10 getting the gear, and top 1 getting a special piece of gear to show off (right now I'd say that's the crown, in future, since it could be Job based, that could be a special weapon). Then you go from there currently being 100 sets of the gear, to their being 130. Lock the gear to the Job as well, so it can only be shown off on the Job its earned on. Then you've got a meta where people might jump onto a Job that's unpopular for an easy shot at getting into the top 10, but that fact alone is likely to balance out numbers its own, and even if it doesn't, we'll all know "X Job didn't even have 10 people competing, that armor means nothing".
    (0)
    Last edited by Nalien; 04-29-2016 at 07:53 AM.

  6. #6
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    If any class has the ability to "carry" a team, It's probably the healer.
    I think this is wrong. Dps who can actually kill things can relieve alot of the pressure on a 'bad' healer. A good healer on the other hand can't carry dps who are incapable of killing anything.
    (4)

  7. #7
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    You can be the greatest healer in the entire game, but that wont carry DPS who can't focus a single target. While heals are very important, they wont secure the win sadly.
    (4)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by PotatoGirl View Post
    You can be the greatest healer in the entire game, but that wont carry DPS who can't focus a single target. While heals are very important, they wont secure the win sadly.
    I'm going to have to agree with this. As a SMN, I have a lot of burst, but if I throw it all, I'm out for a while. If I'm paired up with a sub-par dps (someone who just doesn't do good damage, doesn't follow marks, or doesn't watch for hard switches), it's really hard to kill someone IF the healer on the other team is good and watching for my burst. Similarly, it's super hard to burst someone down if the tank/healer isn't properly CCing the rest of their team. However, if I have a good DPS partner, we can carry a sub-par healer because we won't be taking much damage (we'll kill at least one of the other dps before they have a chance to unload on us).

    I wouldn't mind a ranking system based on role or even job, but how would they judge that? Right now, you could queue up as any job and switch for later matches... I have actually seen quite a few people do this.
    (0)
    Last edited by Ryuko; 04-29-2016 at 03:19 PM.

  9. #9
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Its nice idea to have healer 3 rankings, like you said ... healer, tank, dps.

    Anyway matching system also need rework. Currently its working based on avarage ranking. Eg you have one gold in team, enemy got one gold in team, you have one unraked enemy will have unranked.
    But it can create situation when gold healer is matched against golden dps while rest of team is unraked or bronze(silver, etc). That will create bad situation.
    It should be made way that gold healers are matched against gold healer dps against dps and tanks against tanks.
    (0)

  10. #10
    Player
    Ricebowl's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rice Bowl
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by LunnaRavenheart View Post
    Its nice idea to have healer 3 rankings, like you said ... healer, tank, dps.

    Anyway matching system also need rework. Currently its working based on avarage ranking. Eg you have one gold in team, enemy got one gold in team, you have one unraked enemy will have unranked.
    But it can create situation when gold healer is matched against golden dps while rest of team is unraked or bronze(silver, etc). That will create bad situation.
    It should be made way that gold healers are matched against gold healer dps against dps and tanks against tanks.
    Not enough players for this to happen, unfortunately.
    (0)

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