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Thread: DRK balance

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  1. #1
    Player
    AronVillar's Avatar
    Join Date
    Apr 2016
    Posts
    6
    Character
    Aron Villar
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xlantaa View Post
    I consider DRK a perfect balance between mitigation and damage. But it have some advantages like more MT dps and more magical mitigation if the boss is magical type. It also have a very high OT DPS, more focused on sustain DPS than burst DPS. I main DRK since 3.0 launch. I was before a PLD/WAR, I won't be again PLD/WAR as main (Samurai tank can chage my mind...)

    There are only 3 things that must be adjusted for me.

    1. Living Dead need the healer know what is it and how deal with it. That's not possible always, it need chage is invulnerability effect to something easier to handle.

    2. Grit should be out of global coldown like the warrior Defiance, it makes hard chage stances quick.

    3. Dark Arts should have less cost. The MP drain with this is too high and you can run out of MP accidentally a lot of times.
    I agree with you, Dark Arts should cost less MP, it costs way too much MP also Grit costs a lot of MP, the devs should reduce it.
    (0)

  2. #2
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AronVillar View Post
    I agree with you, Dark Arts should cost less MP, it costs way too much MP also Grit costs a lot of MP, the devs should reduce it.
    Okay half Dark arts mp cost, half all of dark arts effects. done.
    (1)