
Originally Posted by
Voltyblast
Well duh, I'm not a healer main: my healer is only 197, so of course it won't heal for 6k or more: this is just my experience on the field, not just a super complex calculation i did in the mind. Infact all what I just said in that post takes in consideration the best case scenario.
Let me put this way: as an AST (which is 197 so mind that) whenever a DRK goes into Walking Dead Status it simply means I have to heal to their Max hp. I said 20k but in reality it can be even 25k, so one more heal with -my- gear. Sure I have regens and all that but it's yet again the best case scenario: what if he or she has a healing debuff? What about damage increase debuffs? Those have to be counted as well and only hinder your tank's survival whenever that happens.
Sure I admit it, I'm bad with AST but it still doesn't change the fact that LD and WD are the most unreliable tanking saves in the game so far, because it adds busy work to a relatively simple mechanic: surviving a deadly blow. Oh it sure saves you from that blow but is your tank at 99% hp after 10 seconds? Oops it's dead, gotta heal faster! Is it my fault if my AST is weak and can't heal them to max hp? Alright then why PLD and WAR can survive just fine with my gear? Their CDs won't kill them after 10 or 5 seconds of not full health, but it will kill them if I don't recovery them a certain amount of hp. Keyword here being "A certain", not "100% hp"
And yes, ED is a strong heal, but it's no Benediction: it can scale up to 1000 potency ((according to Reddit), but it doesn't beat 100% hp recovery!
PS: Calcabrina can hit for about 8k, and the bosses in the arboretum can hit for about 5k unmitigated on a DRK/PLD. So yes, there are some dungeon bosses who can do that high amount of damage. And yes I can tell that because I'm a tank main. Ironically not a DRK though.