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  1. #4
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by LineageRazor View Post
    People leave an instance early because they believe that they're saving time; they believe the instance will take longer than 30 minutes to finish, and so by booking it right away, the 30 minute penalty is still better than what they'd have to deal with otherwise. Make it so the penalty does NOT save them time.
    I don't think this applies to a lot of people. Personally, I don't care if the dungeon will take longer than 30 mins if I have a decent group (not necessarily in a dps sense. "Decent" here refers to the attitude of people). For example, I left an ex roulette yesterday (I was the healer). DPS was good/average but the tank's attitude stank to high heavens (sorry, but comparing antitower to A8S and saying that you NEED pacification off for your dpssssssssss is not acceptable). I did not click with the party (well, 2 people, the other was my partner).

    Why would I do this to myself? I took off IMPORTANT debuffs like paralysis right away but I won't be made your berserk slave. Sure we could have kicked him seeing that we were 2 people but why bother to probably get an equally obnoxious tank? Fact is: people that want to leave WILL LEAVE, no matter the penalty. And personally I think that's good - why would you want someone in your party that clearly does not want to be there? And why would I have to suffer a party I do not want to be in?

    Instead of finding alternatives for penalties, SE should be looking into dungeon-scaling and allowing people to go solo/duo/trio if that is what they want to do (mercenaries are a thing, just look at DDO). This constant "you must group with random people" is the thing that disturbs me most on the game, together with the lack of creative content.
    (3)
    Last edited by Chessala; 04-21-2016 at 09:30 PM.

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