They are introducing public lowlevel dungeon next patch that doesnt have timer.
They are introducing public lowlevel dungeon next patch that doesnt have timer.
Fair enough but some of the higher level stuff should be that way as well. Just don't want people thinking that MP management consists of bringing along enough DD to kill a mob before it can do enough damage to test the MP limits of a mage. I mean how can you test a tanks capabilities to hold hate if the fight lasts 5-7 mins. Extensive fights teach players a thing or two about resilience and relentlessness. I also think running through 90% of a dungeon after it took them 4-6 months to put it in seems sort of counter productive to people complaining about content.
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