A pointless time sink does not increase something's difficulty. Who are you to say that people shouldn't play how they want?You might start caring when there isn't anything fun to do at all, because it was easy to do.
Just saying, some game content needs to have legs to be engaging, not everything can be "Wham bam thank ya mam" Thankfully it looks like the Materia system will provide the some deeper content that the game sorely needs.
I shouldn't even waste my time you don't even understand how time sinks don't just make content harder to do, but give it much more longevity. I could see a 15 minute cooldown if it was some sort of harrowing journy to get to his fight...but who are we kidding? It wont be hard to walk (Or teleport I bet) to near his fight.
Give it a day or two and the fight will be buttoned down to the letter, the best classes and skill sets will be known and the items will start to flow like water through the flood-gates. Hell the dungeon is a better idea than this, it involves going through the dungeon that takes a good chunk of time no matter how fast you are.
making the content take time helps it have longevity, makes players take some more time to formulate a proper setup before charging in headfirst with the first 8 people they happen across. I can imagine the first day will be people smashing their heads into a wall trying to "See what sticks" as they would say.
If people could "Play how they want" in everything games would suck, I'm sorry to say but limitations and restrictions are part of how developers make a game fun, interesting, and be so for more than 5 minutes.
Perhaps if you need to take a trip through the New dungeon in Ul'dah to get to his lair I would be less, pessemistic about the idea. At least then when people "Call it a day" they need to go through the dungeon again...but again I think I might be overestimating SE's abillity to say no to players.
You have your idea of what is "Fun" as do I. My idea of fun is radically different than yours I would assume, and yes it includes limitations and restrictions on what you can do and sometimes when or how often. I want this game to have challenges that last.
I don't want updates to release and watch the community smash through the content and then say "What now?" and then twiddle their thumbs until the next update releases.
I'm at least looking forward to the materia system to be a system that has legs, it looks like it could take a long time to get the perfect materia layout on your equipment, lets hope the reward is worth the investment.
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