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  1. #11
    Player
    Invalice_Vangaurd's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Character
    Invalice Vanguard
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Bad.

    They should only allow a certain amount of attempts per day, so that it encourages planning and skill, instead of just trying to zerg it repeatedly.
    (1)

  2. #12
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I'm looking at it liek this:

    a 15 min cool down allows for different set ups, and substitution of players more readily.

    if we had a week lock out, people would find the "I win" Set up and stick with it forever.

    This may still happen, but i think people would be more open to outside of the box ideas for victory with spammable fights than with 7 day lock out.
    (5)

  3. #13
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    they should reset entree every leve reset. I think the insta-spam method for instances is a horrible design, but it seems to be what the devs are going for.
    (1)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    A cool-down for 30 minutes would be nice.
    You should wait if you die too fast or kill Ifrit too fast
    (1)
    Last edited by Felis; 10-03-2011 at 07:43 AM.

  5. #15
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    This is the reason ff11 never really caught on. stupid time sinks.

    15 mins is fine.
    (10)

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Depends how you look at it normal instances in WoW can be entered as many times as you like, heroic instances once a day, raids once a week.

    These dungeons are like standard instances, maybe when they add alliance based raids (think Dynamis style content) they will have weekly timers on them.
    (1)

  7. #17
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    /nod , something like 3-5 try in a day ...

    Btw i see that as well people are very separate.. Some like 15 mins cd, and some people not.. Hmm..
    (0)

  8. #18
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I'm a fan of the system where you get a predetermined amount of runs per week and you can use them up as you see fit. That way people who are only able to play on weekends can use up all of their chances instead of losing out if they can't play during the week. Keeping content completely unrestricted (or 5/15 minutes, which is practically the same thing) leads to it getting cleared too fast and the rewards being trivialized. MMORPGs aren't work, but most players have the mind set that they are going to put in the time, be challenged and come out with something sparkly.

    I also think end game battlefields should require a mandatory repeatable pre-quest for entry. This can potentially serve as a means to dump gil from the economy (am I the only one who is nervous that there are players who are near the hardcoded gil cap and the best sinks in this game are NQ gear that no one buys?) if a vendor purchase is required.
    (0)

  9. #19
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    low wait times just means people will over-play it and be sick of it quicker (or get what they want and be done with it faster) This isnt an event like dynamis where it seems obvious to put a time limit.

    tbh idc.
    (0)

  10. #20
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Not sure, I personally don't agree with it. But the gear obtained from the Ifirit fight will probably be inferior to gear obtained in much more time consuming manners "High slotted materia gear?"

    So I still have something to take my time to strive for while people can spam a fight for the mediocre rewards.
    (0)

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