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  1. #31
    Player
    Firebolt145's Avatar
    Join Date
    Apr 2016
    Posts
    3
    Character
    Nyraena Althea
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    The one thing that bothers me about this spell is that it should really be Collective Subconscious rather than Unconscious, based on the lore description.
    (0)

  2. #32
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KeairaR View Post
    The shield from CU actually does stay for couple seconds after you stop channeling. Also for me it seems its fix not nerf, don't think it was ever meant to be able to stay up while stunned. So I don't really get why ppl cry over such a little thing.
    Sacred Soil actually works exactly the same (as in, you'll sometimes keep the Damage Reduction buff for a couple seconds after it wears off), because the buffs are decided to be on/off based on server ticks, which is incredibly stupid.
    (1)

  3. #33
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kerrigen View Post
    Sacred Soil actually works exactly the same (as in, you'll sometimes keep the Damage Reduction buff for a couple seconds after it wears off), because the buffs are decided to be on/off based on server ticks, which is incredibly stupid.
    yeah its sucks when you put up sacred soil/asylum/CU it may take second or two to get the effect, but its handy in the 1 out of 30 fights when the "nerf" kicks in. I guess they can't change the bubbles to add the effect immediately or they just don't do it for other reasons?
    (0)

  4. #34
    Player
    zuubatto's Avatar
    Join Date
    May 2015
    Posts
    8
    Character
    M'illa Maxwell
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    I have cleared those fights as a WHM/AST pair as well, and I've used CU at a number of different points, but what pisses me off is that the change was utterly unnecessary; the move wasn't particularly OP, given the limitation that you cannot do anything else at all while it's up and need to stand in the thick of things, and it in no way conferred any undue advantage to AST over WHM or SCH. Each one continues to bring unique strengths and weaknesses. Instead, all this does is diminish the utility of an already selective use spell, especially if what I've seen people report about heavy damage interrupting it too is the case! (I cannot confirm this myself, having not yet put that to the test)

    Even if being interrupted before the bulk of the damage goes out is relatively rare, that doesn't mean it doesn't happen.
    (0)

  5. #35
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KeairaR View Post
    yeah its sucks when you put up sacred soil/asylum/CU it may take second or two to get the effect, but its handy in the 1 out of 30 fights when the "nerf" kicks in. I guess they can't change the bubbles to add the effect immediately or they just don't do it for other reasons?
    I don't know, buffs/debuffs ticking in 3s cycles seems to be pretty core to their programming so I can't see changing that being easy. FF14 is the only MMO that I know of which does that, too, and it makes it feel really imprecise at times.

    Related, but off-topic, suggestion: Celestial Opposition should be changed to a 6s increased duration instead of 5s, to align with the 3s cycle.
    (0)
    Last edited by Kerrigen; 04-21-2016 at 08:44 PM.

  6. #36
    Player
    Fufupel's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Kiui Malaguld
    World
    Siren
    Main Class
    White Mage Lv 70
    Was this even a nerf to PvE? I can't think of any current content that pairs AoE spike damage and a stun to make this an issue. Nothing to complain about at all.
    (0)

  7. #37
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fufupel View Post
    Was this even a nerf to PvE? I can't think of any current content that pairs AoE spike damage and a stun to make this an issue. Nothing to complain about at all.
    I have some Examples (not the best, but they exist):


    - Bismark: (last Phase)

    I used CU at the Tank ,witch take the 2 adds camp befor the stun comes. Because the hot (befor patch 3.07 the heal) and the "10% def" because I get stuned.

    - Thordan: (last Phase)

    Ther I used CU if I get stun in Spear of Fury. To reduced the dmg from the Spear and heal. Problem now is that the CU will be cancel and you lose the "10 % def." Buff.

    I know that someone here is going to say thats not great Idea to use CU. Maybe its true, but I want only show sitation where you could use CU in the past. And so Moment exsists.

    And we will see what happend in the future :/
    (0)

  8. #38
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by zuubatto View Post
    *snip*

    Each one continues to bring unique strengths and weaknesses. Instead, all this does is diminish the utility of an already selective use spell, especially if what I've seen people report about heavy damage interrupting it too is the case! (I cannot confirm this myself, having not yet put that to the test)

    Even if being interrupted before the bulk of the damage goes out is relatively rare, that doesn't mean it doesn't happen.
    I just think people are being a tad bit dramatic about the most obscure aspect of the ability is all.

    Oh and that person talking about heavy damage interrupting the Collective Unconsciousness was talking about pvp. But for the sake of thoroughness, I went and tested this out in the Odin trial and it looks like damage, even when it's high enough (talking 10k+ here) to certainly interrupt every other cast, will not interrupt CU. Of course, damage interrupting spells in pve was really rare to begin with, unless you were tanking something you weren't supposed to be that is. I can't really test it out right now, but I'm going to guess that those few oddball damage interrupting moves (t5 fireball and the lb thing in Levi HM/EX?) also won't interrupt CU.

    Edit: tested the spumes in Levi HM (low damage, but always interrupts if it deals damage), CU still stays strong. I'm going to go ahead and say that only CC effects and the like are going to interrupt the move and it doesn't get budged by just damage even in the special cases like spume exploding.
    (0)
    Last edited by Mutemutt; 04-21-2016 at 11:25 PM.

  9. #39
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Kerrigen View Post
    I don't know, buffs/debuffs ticking in 3s cycles seems to be pretty core to their programming so I can't see changing that being easy. FF14 is the only MMO that I know of which does that, too, and it makes it feel really imprecise at times.
    Not that I know the first thing about programming, but I don't get why beneficial aoes have to wait for the server tick, but damaging aoes, like fire puddles dropped in A6s trigger the instant you step foot in them or teleport through them. I don't really get how the premise is any different
    (1)

  10. #40
    Player
    Luciddreamer's Avatar
    Join Date
    Jun 2016
    Posts
    20
    Character
    Lost Hope
    World
    Zalera
    Main Class
    Miner Lv 60
    They should at least trait CU.Give it a 15 -20% chance of the bubble remaning even after a knock back, a stun or just having to move.
    (1)

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