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  1. #21
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey Aimi Mei,

    I am crit/SS Astro too. And you are right, its nice

    The Only thing is that this nerf is not great like it is. All nerfs in this patch are going to be in this patch because PvP and not PvE.

    I am not cring that the bubble is cancel able. Thats okay, because in PvP an Astro can not stop in collective unconcious.That have to be nerf!

    BUT in PvE it schuld be allowed to use use the Buffs from collective unconcious (Regen + 10 % less dmg) and not only the regen. collective unconcious is a 10 % less dmg buff spell, too!

    If you look to all Sch. They can play with there Shilds very well.

    So it would be great that Astros play in the same liga like the SCH in the same way buffing
    (0)

  2. #22
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Mutemutt View Post
    Well, I'm not really arguing this from a realism standpoint, but from the standpoint of the games own logic. It just strikes me as weird when something that would normally stop a cast or any action at all, would really not stop an ability that needs to be channeled constantly. Collective Unconsciousness itself doesn't suggest it should render you immune to these things and yet it just kinda ignores it anyway. It's one thing for a game/book/etc. to break the rules of our reality, but breaking the rules of its own reality is another thing entirely.
    Well. It IS called Unconsciousness. Perhaps it's called that because you stun yourself by being unable to do anything but that. It's like...giving yourself a concussion mid battle and blacking out to release the power of the stars within to protect all around you...then you wake up and ask what happened and why does your head hurt?
    (0)

  3. #23
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    I think Collective Unconscious can also end with heavy damage as well (the same as spell interruptions) I got hit with a Fell Cleave just now in a PVP match and my Collective just ended, there was no stun no nothing it was just me and the war.
    I'm going to be more watchful to see if it happens again in future games.
    (0)

  4. #24
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    This is what happens when PvP nerfs bleed over into PvE.
    (3)

  5. 04-16-2016 03:01 AM
    Reason
    Woopsie

  6. #25
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Mutemutt View Post
    If I'm remembering right, the game describes collective unconsciousness as connecting the feelings of people together, as in their happiness and pain and such. So I don't think there is much focus on the user being unconscious, but rather the unconscious thought. I just don't really get the impression that the user is actually unconscious while using this move, more of a meditative state if anything really.
    I was making a joke
    (0)

  7. #26
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Krissey View Post
    I was making a joke
    I'm obviously no good at getting internet jokes unless they come with big images from some random meme generator. I could delete my post, but how do I hide my shame
    (3)
    Last edited by Mutemutt; 04-16-2016 at 03:40 AM.

  8. #27
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I really don't like the change... its removing the usefulness of the ability in dungeons. usually when placing collective in a dungeon, its in the middle of a mass of AE. Often times best placement = eating some of the AE. And they were a bit stun/knockback/bounce happy in some of the trash fights... so now I'm finding the ability popping down quickly in 1/2 to 1/3 of the fights. And note I'm litterally just trying to tick it up long enough to give my tank the 10% down debuff usually.

    Terrible design choice for PvE. Its made a very cool ability even MORE situational that it already was.
    (2)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  9. #28
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Katlyna View Post
    I really don't like the change... its removing the usefulness of the ability in dungeons. usually when placing collective in a dungeon, its in the middle of a mass of AE. Often times best placement = eating some of the AE. And they were a bit stun/knockback/bounce happy in some of the trash fights... so now I'm finding the ability popping down quickly in 1/2 to 1/3 of the fights. And note I'm litterally just trying to tick it up long enough to give my tank the 10% down debuff usually.

    Terrible design choice for PvE. Its made a very cool ability even MORE situational that it already was.

    Hey Katrisa Ashe,

    The Problem is that you can not make it stun able only in PvP but I understand you!

    Because that I make the Idea to let the "10% less dmg" buff as a buff with a own timer and you can play Celestial Opposition and Time Dilation. (Not for PvP!)

    So the bubble is like a Medium ;not more. And you have to focus in you Rolle as Buff Master! (Extent or not, that is the question!)

    You saw in that thread there are con/pros for my idea. But so its okay to get stun in the Bubble for the PvE!
    (0)
    Last edited by Heilstos; 04-18-2016 at 06:53 PM.

  10. #29
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by zuubatto View Post
    If you have a WHM/AST pair in a fight, however, it is the *only* field damage reduction you have since you don't have sacred soil (succor and aspected helios are roughly equivalent though aspect. helios shields for slightly more iirc, and you definitely have no equivalent to deployed adlo). Being able to still have the shielding (and regen) up through Bloody Fuller / Chanhadras, Thordan's Spear phase or the whirlwind jump thing in Seph Ex was something useful and unique that AST brought to the table that made it a decent alternative to SCH before the soft nerf of better gear in those instances even without crit deploy and a fairy.
    Well, I cleared those fights as a whm/ast pair but used CU at completely different points; that's probably a reason I feel different about this change. Hard hitting moves that actually interrupt you before they deal the bulk of the damage are way beyond rare as far as I can tell. That's why this doesn't look like a big deal to me.

    Quote Originally Posted by Heilstos View Post
    The Only thing is that this nerf is not great like it is. All nerfs in this patch are going to be in this patch because PvP and not PvE.

    I am not cring that the bubble is cancel able. Thats okay, because in PvP an Astro can not stop in collective unconcious.That have to be nerf!
    The move was never really that good in pvp to be honest. Not being able to cast a heal is a much bigger deal in pvp where the damage doesn't just stop when the boss decides to start his big aoe damage cast. They should buff it just for pvp if anything. I think the ability is fine when it comes to pve.
    (1)

  11. #30
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    The shield from CU actually does stay for couple seconds after you stop channeling. Also for me it seems its fix not nerf, don't think it was ever meant to be able to stay up while stunned. So I don't really get why ppl cry over such a little thing.
    (0)

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