
But then
T2 was harder than T4 (pre enrage strat)
T7 was harder than T8
T10 was harder than T11
A3S was harder than A4S (if you used the sac strat and weren't playing a healer)
I'm not sure why the turns/floors have to be in order of difficulty all of a sudden.
T4 has never seen a reappearance since the First Coil. We don't do trash runs anymore.
T7 was subjectively harder. Once you performed your mechanics well, it was easy. However, the bigger issue was often that one mistake = massive deaths and a snowball effect. However, I still remember groups having just as much difficulty with T8. It's just that T8 had more opportunity for recovery after a death.
T10 being harder than T11 is kinda... lul. Not even sure I agree, considering they were both about on the same level. Heck, I feel like people had more difficulty with Tethers than they did with Heat Lightning/Charges.
And as another poster poitned out, SE wants to -avoid- what happened with A3S. So, that's specifically the one they are trying to address.

Did you clear A2S?T4 has never seen a reappearance since the First Coil. We don't do trash runs anymore.
T7 was subjectively harder. Once you performed your mechanics well, it was easy. However, the bigger issue was often that one mistake = massive deaths and a snowball effect. However, I still remember groups having just as much difficulty with T8. It's just that T8 had more opportunity for recovery after a death.
T10 being harder than T11 is kinda... lul. Not even sure I agree, considering they were both about on the same level. Heck, I feel like people had more difficulty with Tethers than they did with Heat Lightning/Charges.
And as another poster poitned out, SE wants to -avoid- what happened with A3S. So, that's specifically the one they are trying to address.
T7 was 100% harder, T8 was a striking dummy
Also you guys know that Compressed Water can now be passed with two people instead of four. Thats a pretty big nerf right there, you can create a lot of melee uptime with that.
Last edited by Miscreant; 04-14-2016 at 10:52 PM.


Two people, if they have 18k HP or more with mitigation up from what I was told.
Meaning VIT melds and mitigation and barely surviving, putting more pressure on the healers where the patch was supposed to lessen the pressure on the healers.
Having read through this and seen support on both sides of the A6S nerf, I have the following to say:
It's time to introduce more tiers of difficulty. Normal mode and Savage mode aren't enough. The old A6S belongs at the top level. The new A6S belongs at the medium level, along with A5S and A7S.
As someone who is disappointed by the nerf to a formerly fun, challenging fight, Savage seems to be getting far too easy, especially while it's still relevant so early in the patch. I hope this isn't a trend...



The alternative is AS3, which caused more people to unsub rather then stick around far more than any other fight or instance in this game. I think this time, SE is choosing to cater to casual players in terms of difficulty, wither if content was originally designed to be difficult to begin with.Having read through this and seen support on both sides of the A6S nerf, I have the following to say:
It's time to introduce more tiers of difficulty. Normal mode and Savage mode aren't enough. The old A6S belongs at the top level. The new A6S belongs at the medium level, along with A5S and A7S.
As someone who is disappointed by the nerf to a formerly fun, challenging fight, Savage seems to be getting far too easy, especially while it's still relevant so early in the patch. I hope this isn't a trend...
Last edited by Vivi_Bushido; 04-15-2016 at 04:43 PM.

Conversely, you could just do the 5 stack method that makes organizing super easy
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