The nerf was big but honestly the good groups wont even notice it, yeah perhaps faster kills, now you are less on the snipers on swindler and less hp on the last boss. Never had issues with mines or whatso ever on first boss or healing people fast enough on second. People will still fail here, no matter what. Most people stuck on swindler and I have no clue, finding that one the easiest of them all :P

I recently joined my first static still I started playing, we been playing together for only a week and half. Killed a5s 2nd practice session (would of been 1st practice but healer had huge connection issues)
We have had 2 practice sessions on a6s and are progressing just fine, it's sad SE has nerfed this so early and I will never get to experience the full fight pre nerfed but I understand why this has been done.
My friends statics are all stuck at this point, one of the raid groups btw originally beat a4s and had it on farm back when everyone was still slamming their heads against a3s. Admittedly they aren't raiding as much as they should but still for a group of this quality to still be struggling there is a problem. Especially considering that a7s is a lot easier (other raid friends opinions)
The skill jump from a5s > a6s is a giant leap for most people
Whilst this nerf has made 6 more forgiving it is a challenge.
Last edited by whythehate; 04-15-2016 at 08:35 PM.
Very happy with the changes. My group has been stuck on A6S for a few weeks now. We have a modest raid schedule, and it seems like the groups that have managed to progress beyond this fight on my server have a very demanding raid schedule. As it was tuned I feel A6S was far more difficult than most of the coil turns, which is not appropriate for the 2nd encounter of a raid tier. Even with the changes A6S will remain a very challenging encounter that 99% of players will not clear, and midcore groups like mine will be able to look forward to progressing up a difficulty curve to 7 and 8. If this change hadn't been made it would have further hurt the raid scene just as A3S had. People who act like the sky is falling because this encounter has been adjusted are being ridiculous.


I notice how 90% of the posts focus on savage Alexander, while few mention the fact that they've made PvP even less enjoyable by nerfing most of our skills in PvP areas. Perhaps I was mistaken in my belief that they were trying to encourage it lately?
100% honest, haven't read a single PvP patch note - ever. I am not sure if others are in the same boat, but that may be why you see fewer people discussing it.

Severely reduced sleep duration seems like a step in the right direction, to me.



Thats because its probably better to discuss those over in the PvP area were more people who know whether the changes are truly good/bad/whatever mix it is are. While more people probably look at General, PvE players will also dominate it. Thus more talk about Savage.
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