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  1. #31
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    I hate to say it, its not gonna be that easy, and I don't want it to be easy. I want it to be a grind, I want to see people struggle for something that is actually worthwhile and stand at the top going, this is a kickass weapon, and I endured this, this, and this to get it. It was long and annoying, but I finished it. Its everything I want the quest chain to be, minus possibly some more lore on the weapons themselves, but they are getting better at that.
    It is actually very easy to get it. There is absolutely no challenge, just a tedious long grind. I mean, where is the point? We go to work and do boring/annoying things in RL. Do we actually need the same thing in our freetime/game, too? It feels like work, not like a game. Games are meant to be fun. Where is the fun in grinding for weeks for just one weapon?

    No matter if relic or anima, this weapon is just for those people who arent good enough to farm Sephiroth Ex (for example), but have enough time to do the grind. And its not even the long grind itself, its that RNG-Factor which makes this questline so annoying. I would rather farm 10 Fates per Atma instead of having an unfair droprate.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #32
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Caitlyn View Post
    It is actually very easy to get it. There is absolutely no challenge, just a tedious long grind. I mean, where is the point? We go to work and do boring/annoying things in RL. Do we actually need the same thing in our freetime/game, too? It feels like work, not like a game. Games are meant to be fun. Where is the fun in grinding for weeks for just one weapon?
    This is what I'm getting at. Grinding over and over and over and over again is work. If you want to grind, make it interesting. Assign different dungeons, trials, make new enemies to kill, new areas to explore, something unique, something tied directly to weapon's lore, and make each weapon have their own quest lines. The fact that EVERY weapon shares EXACTLY the same quest objectives shows a lack of imagination on SE's part. As it stands, the relics' purpose really is nothing more than to keep FATEs and dungeons alive.
    (1)

  3. #33
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by JustPlainLucas View Post
    This is what I'm getting at. Grinding over and over and over and over again is work. If you want to grind, make it interesting. Assign different dungeons, trials, make new enemies to kill, new areas to explore, something unique, something tied directly to weapon's lore, and make each weapon have their own quest lines. The fact that EVERY weapon shares EXACTLY the same quest objectives shows a lack of imagination on SE's part. As it stands, the relics' purpose really is nothing more than to keep FATEs and dungeons alive.
    Well I hate to be the bearer of bad news, but the intresting content went out the window with the anima quest line. It was something people had been asking for, for quite some time. An involved quest chain, with new enemys and fun trials. There was an article that came out some time before anima was released, or maybe when it was just released, where Yoshida commented on how, they didn't want to gate the completion behind any "Difficult" content, so things like, chimera and hydra from the original line, were scrapped for the new anima quest line. In responce to this, they added more grind. Something easy to obtain, but mind-numbingly grindy. Suffice it to say, I don't think this will change.

    Quote Originally Posted by Caitlyn View Post
    There is absolutely no challenge, just a tedious long grind. I mean, where is the point? We go to work and do boring/annoying things in RL. Do we actually need the same thing in our freetime/game, too? It feels like work, not like a game. Games are meant to be fun. Where is the fun in grinding for weeks for just one weapon?
    You're right it is work, but thats what I feel like it should be in terms of obtaining it. No one is forced to do the relic, you choose to take part in it. And if the work is too hard, door is over there. Relic is not for everyone.
    (0)
    Last edited by Nyghtmarerobu; 04-13-2016 at 10:58 PM. Reason: Character Limit

  4. #34
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Nyghtmarerobu View Post
    they didn't want to gate the completion behind any "Difficult" content, so things like, chimera and hydra from the original line, were scrapped for the new anima quest line.
    The expresses so well the status of the game right now : lowering the standards for the mass.
    aka : make it so less enjoyable. No challenge, no interest.
    (0)

  5. #35
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by cgbspender View Post
    The expresses so well the status of the game right now : lowering the standards for the mass.
    aka : make it so less enjoyable. No challenge, no interest.
    We saw where stepping up the difficulty went, lest we forget Alexander Gordias Savage and Thordan Extreme. The many will always out weigh the few, its a simple fact of life.
    (0)

  6. #36
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    There is a major difference between designing chimera for a relic purpose and designing the savage. Chimera was never created for "raiders", it's a team of 8, and that's about it regarding the comparison. The difficulty can't compare but at least it was something entirely new, designed specifically for the relic. I remember it being challenging a bit in the first few months, when every hit would leave you half-dead, and everyone had to pay attention to orbs and castbar.
    (1)

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