Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    How about simply... more foresight? Some inkling of a plan where small, individually interesting steps move us towards a final goal, rather than merely hanging on via hand-holds identical to the last whole cliff's worth?
    (0)
    Last edited by Shurrikhan; 04-12-2016 at 03:58 PM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    How about simply... more foresight? Some inkling of a plan where small, individually interesting steps move us towards a final goal, rather than merely hanging on via hand-holds identical to the last whole cliff's worth?
    This is definitely something they could use and would've addressed a lot of the downfalls in 3.0 and 3.1. Their implementation of things like crafting, gathering and FC crafting has so little framework, you can't do much to add onto it aside from "add new recipes". Diadem could have definitely used more foresight in regards to having some sort of focus; Even with how open ended they wanted it to be, it doesn't encourage anything beyond killing mobs.

    Same with class balance in general. To this date, I still don't understand how they expected BRD/MCHs to keep up with dps when WM/GB increases their damage by 20%, when auto attacks previously made up for roughly 20% of their dps. A lot of the PvP changes seem to reflect it too; some changes are incredibly short sighted and ultimately feel like a band-aid fix (which at the same time ignores the core setting of PvP...like having PvP specific attacks/materia not work in PvP)

    Quote Originally Posted by Ryuko View Post
    I definitely agree that we need more mid-core content. For people who aren't interested in raiding but clear all the 'easier' content early on, there really isn't much to do. I realize that the new savage isn't quite as hard as the previous savage, but I do think it's still a step up from original Coil difficulty... and by the point it was released, many people already quit the game. Most people in my FC were mid-core players who lost interest soon after trying their hands at the first savage and realizing that they just didn't have the skill/damage to do it.
    It's roughly the same in a different matter. The biggest point is that you need quite a bitof time commitment to make meaningful progress, espesically on a fight like A6s. Most players who don't/can't invest 3 hours of raiding per night would have trouble keeping up.
    (0)