Agreed. I tried doing some of the more difficult things in this game with my previous FC that I was kicked from. It was much too stressful for me.I'd rather prefer they keep things simple. They should think of the sick and disabled players who play the game, and pay their subs, and don't want to deal with too challenging and complex contents. I've been gaming since age 5-6 and now I play MMORPGs and I want to keep playing this game.
Just a quick suggestion, but it would be nice if once every 2-3 patches we could get 3 or 4 new dungeons rather than the 2 we normally get. I understand that this would require more dev resources but when there are only 2 dungeons added to Ex Roulette it gets incredibly tiring running Ex Roulette as 9 times out of 10 I get the same dungeon (lately, Antitower). Anymore when running Ex Roulette I'm thinking the whole time, "Ok these mobs are down only this many more to go." Like, I don't really want to have to do this, but I need to cap so I'm happy this run will be over soon.
It shouldn't be that way. There should be a sense of fun and adventure, but I can't say that there's much excitement running the same dungeon for the eleventy billionth time and feeling forced because it popped for Ex Roulette and it would be incredibly rude to abandon and queue again hoping to get the alternative. Not that AK HM is all that great, but at least I have run it far less than Antitower just because Ex Roulette LOVES to give me Antitower. /sigh
There is no exploration or open dungeons in the game and not very much sense of socialness or competition, no real need for CC or anything in the game.
less trash in dungeons should help replace it with some puzzle or jumping (yeah some ppl suck at it but make it easy enough) or easy recoverable .... we got jump and 0 uses for it in dungeons.
Regarding the jump part, I honestly believe that such a thing would be FAR more taxing than you think lol. Look no further than the GS GATEs that involve the clunky jumping. Easy and kinda fun on an individual level, but I really wouldn't trust my peers to pass them on their first try (of the dungeon, not ever at all). There's going to be a lot of waiting, and if the in-game population and these forums are anything to go by, waiting is a huge problem.
We did also get a bit of a puzzle mechanic in some low level dungeons, like Sastasha and Sunken Temple. Again, I wouldn't really trust my peers to take the time to figure out a puzzle if it isn't a static answer or involves collecting stuff if those are examples of what to expect party members to be like lol. Expecting people, who rage over a single wipe or get annoyed that a fight is taking 30 seconds longer because a DPS is not keeping up, to spend the time thinking about a puzzle that's gating them from quickly finishing a dungeon is REALLY asking for trouble. It'll quickly weed out those types of players from bothering to play at least... hopefully.
I've talked exhaustively about my personal grievances with the updates lately. I'm getting a little bored of the predictable nature of them all, since for the most part they're a carbon copy of the last major update. Still, there are plenty of people telling me I should either put up with it or quit and I don't want to give them the satisfaction. So here I am, posting it again.
All level 60 dungeons trash mobs doesn't even give you money. What's the point of dungeons seriously? just remove all the mobs and put 3 bosses close to each other and that's all. FFXIV have amazing scenarios and everything but its just ... you can't interact with anything.
Yeah and dungeon loot is kinda ass when everything is CLEAR PRISMS and WORTHLESS POTIONS. You literally slog through dungeons for tomestones.
I would love it if there were alternate paths and instead of tomestones the loot from the dungeon was the best loot and was dyable and the dungeon had interesting lore to it. Maybe "mini bosses" that have a random chance to appear.
Recycled content is not fleshed out quality content. I am sorry I want to love this game but this same pattern they are following is boring. Patch drops and you get 2 new dungeons (Not 3 cuz of diadem woo!), 4-6 story fetch quests, a new tome to grind and cap every week by repeating everything you've already spammed and grown tired of, and either hunts (again) or a once-a-week 24-man raid. The content gets stale pretty quickly to people who play a few hours each day, and I am not even talking the hard-core players. The content cycle is so predictable and its never interesting for more than a couple weeks, when patches are 3-4 months inbetween. The time wait is fine. I'm cool with that. But the delivery for the wait is always sub-par. Its not the content itself they release that is terrible, its it's longevity. What "quality content" has been released lately? This recent patch brought us 2 new expert dungeons that you spam every day, once-a-week 8-man raid, and crafting recipes.I know that many still feel like they don't have a lot to do in the game, and they want more content. But do we? Or do we really want fleshed out quality content that would keep us coming back to it? I've seen many posts in live letters where SE's reasoning for not doing something is that it would be too much work, or too much time to make it happen.
If I sound angry I'm not. I'm frustraited. I play this game almost every day, sometimes a little, sometimes a lot, but I'm sad to see it essentially stuck in a circle of unchange as the world around it leaves it by. You know we still can't do simple things like open our FC list while in dungeons? You know how many OTHER games have "figured it out"? Why is this game so archaic?
Speaking of those 2 experts a week.... wtf is up with Diadem? Thought they dropped development on dungeons to focus on "other content" such as diadem?
Last edited by Itseotle; 04-13-2016 at 08:59 AM.
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