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  1. #1
    Player
    SpiritTamer's Avatar
    Join Date
    May 2015
    Posts
    171
    Character
    Lagi Honeyleaf
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Korbash View Post
    I'd rather prefer they keep things simple. They should think of the sick and disabled players who play the game, and pay their subs, and don't want to deal with too challenging and complex contents. I've been gaming since age 5-6 and now I play MMORPGs and I want to keep playing this game.
    Agreed. I tried doing some of the more difficult things in this game with my previous FC that I was kicked from. It was much too stressful for me.
    (1)

  2. #2
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Just a quick suggestion, but it would be nice if once every 2-3 patches we could get 3 or 4 new dungeons rather than the 2 we normally get. I understand that this would require more dev resources but when there are only 2 dungeons added to Ex Roulette it gets incredibly tiring running Ex Roulette as 9 times out of 10 I get the same dungeon (lately, Antitower). Anymore when running Ex Roulette I'm thinking the whole time, "Ok these mobs are down only this many more to go." Like, I don't really want to have to do this, but I need to cap so I'm happy this run will be over soon.

    It shouldn't be that way. There should be a sense of fun and adventure, but I can't say that there's much excitement running the same dungeon for the eleventy billionth time and feeling forced because it popped for Ex Roulette and it would be incredibly rude to abandon and queue again hoping to get the alternative. Not that AK HM is all that great, but at least I have run it far less than Antitower just because Ex Roulette LOVES to give me Antitower. /sigh
    (0)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    There is no exploration or open dungeons in the game and not very much sense of socialness or competition, no real need for CC or anything in the game.
    (4)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    less trash in dungeons should help replace it with some puzzle or jumping (yeah some ppl suck at it but make it easy enough) or easy recoverable .... we got jump and 0 uses for it in dungeons.
    (0)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Warlyx View Post
    less trash in dungeons should help replace it with some puzzle or jumping (yeah some ppl suck at it but make it easy enough) or easy recoverable .... we got jump and 0 uses for it in dungeons.
    Regarding the jump part, I honestly believe that such a thing would be FAR more taxing than you think lol. Look no further than the GS GATEs that involve the clunky jumping. Easy and kinda fun on an individual level, but I really wouldn't trust my peers to pass them on their first try (of the dungeon, not ever at all). There's going to be a lot of waiting, and if the in-game population and these forums are anything to go by, waiting is a huge problem.

    We did also get a bit of a puzzle mechanic in some low level dungeons, like Sastasha and Sunken Temple. Again, I wouldn't really trust my peers to take the time to figure out a puzzle if it isn't a static answer or involves collecting stuff if those are examples of what to expect party members to be like lol. Expecting people, who rage over a single wipe or get annoyed that a fight is taking 30 seconds longer because a DPS is not keeping up, to spend the time thinking about a puzzle that's gating them from quickly finishing a dungeon is REALLY asking for trouble. It'll quickly weed out those types of players from bothering to play at least... hopefully.
    (2)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I've talked exhaustively about my personal grievances with the updates lately. I'm getting a little bored of the predictable nature of them all, since for the most part they're a carbon copy of the last major update. Still, there are plenty of people telling me I should either put up with it or quit and I don't want to give them the satisfaction. So here I am, posting it again.
    (2)

  7. #7
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    All level 60 dungeons trash mobs doesn't even give you money. What's the point of dungeons seriously? just remove all the mobs and put 3 bosses close to each other and that's all. FFXIV have amazing scenarios and everything but its just ... you can't interact with anything.
    (0)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah and dungeon loot is kinda ass when everything is CLEAR PRISMS and WORTHLESS POTIONS. You literally slog through dungeons for tomestones.
    (0)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would love it if there were alternate paths and instead of tomestones the loot from the dungeon was the best loot and was dyable and the dungeon had interesting lore to it. Maybe "mini bosses" that have a random chance to appear.
    (1)

  10. #10
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by odie View Post
    I know that many still feel like they don't have a lot to do in the game, and they want more content. But do we? Or do we really want fleshed out quality content that would keep us coming back to it? I've seen many posts in live letters where SE's reasoning for not doing something is that it would be too much work, or too much time to make it happen.
    Recycled content is not fleshed out quality content. I am sorry I want to love this game but this same pattern they are following is boring. Patch drops and you get 2 new dungeons (Not 3 cuz of diadem woo!), 4-6 story fetch quests, a new tome to grind and cap every week by repeating everything you've already spammed and grown tired of, and either hunts (again) or a once-a-week 24-man raid. The content gets stale pretty quickly to people who play a few hours each day, and I am not even talking the hard-core players. The content cycle is so predictable and its never interesting for more than a couple weeks, when patches are 3-4 months inbetween. The time wait is fine. I'm cool with that. But the delivery for the wait is always sub-par. Its not the content itself they release that is terrible, its it's longevity. What "quality content" has been released lately? This recent patch brought us 2 new expert dungeons that you spam every day, once-a-week 8-man raid, and crafting recipes.

    If I sound angry I'm not. I'm frustraited. I play this game almost every day, sometimes a little, sometimes a lot, but I'm sad to see it essentially stuck in a circle of unchange as the world around it leaves it by. You know we still can't do simple things like open our FC list while in dungeons? You know how many OTHER games have "figured it out"? Why is this game so archaic?

    Speaking of those 2 experts a week.... wtf is up with Diadem? Thought they dropped development on dungeons to focus on "other content" such as diadem?
    (6)
    Last edited by Itseotle; 04-13-2016 at 08:59 AM.
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

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