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  1. #31
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Completely agree with the thread. I could be wrong, but it seems SE rush content and then make excuses up for why it's lacklustre, for example the Au Ra and horn separation issue. I don't truly believe PS3 limitations are causing this (they said something about character memory, when they managed to add limbal rings.) I feel like they knew Heavensward was due fast so they tied the horns to face shape and left it at that.

    Just my opinion.
    (2)

  2. #32
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by WinterLuna View Post
    Completely agree with the thread. I could be wrong, but it seems SE rush content and then make excuses up for why it's lacklustre, for example the Au Ra and horn separation issue. I don't truly believe PS3 limitations are causing this (they said something about character memory, when they managed to add limbal rings.) I feel like they knew Heavensward was due fast so they tied the horns to face shape and left it at that.

    Just my opinion.
    I'd much rather tails be tied with face.
    (0)

  3. #33
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    I'd like them to do something about the ilvl requirements. So many of my newer player friends are finally getting to the end of the 3.0 story, and are being slammed with the sudden ilvl jump and feel completely overwhelmed with it. When they removed Law tomes, they should have put the Law gear into a "catch up" dungeon or something, I think or made it purchasable for a very small eso amount. As it stands, they're left scratching at the surface of 60 content, because they can't continue at all
    (0)

  4. #34
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Regarding Diadem and any future exploratory zones, I think I understand what the problem is.

    For battle content to be successful to the casual masses, it must:

    (1) Offer the latest tomestones in amounts that are competitive with the time-efficiency of roulettes, or a reward of equal worth. Once-a-day bonus or repeatable daily quest reward would help with visibility.
    (2) Be easily accessible by either the duty finder (not location-based entry) or teleportation to an aetheryte if not instanced.

    For gathering content to be successful, it must:

    (1) Not require party recruitment to participate. Locking gathering nodes inside an instance that requires a party is a hurdle to people who need those materials and can't find likeminded people to help them in a reasonable amount of time.



    Quote Originally Posted by Ilitsa View Post
    When they removed Law tomes, they should have put the Law gear into a "catch up" dungeon or something.... they're left scratching at the surface of 60 content, because they can't continue at all
    You can tell your friends that the i170 gear was moved to the Forgotten Knight, purchasable with centurio seals, the same way the old Soldiery i100 gear was moved to Grand Companies.
    (1)

  5. #35
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Rufalus View Post
    Regarding Diadem and any future exploratory zones....
    Honestly, my problem with the diadem is the map design. A few floating islands with nothing really to explore except open space in the sky. There is no exploration. I absolutely hate the floating island maps such as Sea of Clouds, Asyz Lla, and Churning Mists. Maybe if one of the maps were like that its interesting...but then we get the Diadem and its the same thing and all I can see is SE churning out even more floating island maps. They need to find a better way to make flying relevant without cheapening the experience of flight, exploration, and battle/gathering content. The diadem just feels so empty and when you can see one island from end to end, it's clearly not big enough for exploration. I would love to see them completely do away with any future flying island style maps and make more large maps like eastern thanalan and coerthas. There is plenty of space to explore and travel.

    I don't know what everyone else expected when they first heard about the diadem but this is what my expectation was.

    [ 1.] Boarding the airship would be an exciting experience. It still kind of is, meeting in the company workshop before departure and making sure everyone has their tokens. Other than that, it doesn't get much more exciting than that.

    [ 2.] A new and massive map with plenty to explore. It wasn't. The small floating islands scattered around the wide open sky makes the exploration get old REALLY fast. It would have been better taking it to a single large massive map with maybe caves, forests, and other features to roam around and explore. The older 2.0 maps even provide more variety in its design. Coerthas Western Highlands is also a massive map and shows that we could very well have something of that scale to work with.

    [ 3.] Treasure hunting. I imagined we would find maps that would point us to the Diadem. We would get our group together, and take the airship there to explore the land and find our treasure chest. Maybe instead of trash mobs popping out, we would fight a boss determined to defend his treasure. What we got instead were randomly dropping coffers, open them and get loot. Done. Not exciting at all.

    [ 4.] Gathering would provide a different experience than the average nodes. I loved the idea of gathering parties, or sending a party with people to protect the gatherers. I wanted to find materials with some sort of special quality to them. I'm not exactly sure what but I wanted whatever came from the diadem to just give me a totally different feeling of satisfaction than the normal items gathered. To me, right now the diadem feels like a lot of trouble to go and do the same thing I can do on other maps outside of the diadem. I'm not talking about making the item more rare...but maybe if it had some sort of special purpose.

    I feel like what could have been an incredibly exciting experience to take the airships out and explore a new land was severely cheapened in almost every way possible. Battle in the Diadem amounted to larger trash mobs with massive HP pools. I want to see more mechanics, less trash, more unique monster types. Make it fun for crying out loud. About the only reason I go there now is to fish for Pterodactyls and I make that a once a week thing, if that. Maybe I had high expectations that couldn't be filled, but I certainly don't see any system or hardware limitations preventing us from having a grand experience in the game. I think SE needs to slow down and really put more effort into a feature before throwing it out into the patch.
    (1)

  6. #36
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    yeah diadem on paper....was woah that looks awesome...everything we asked for.........in the end...oh well...
    (3)

  7. #37
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Warlyx View Post
    yeah diadem on paper....was woah that looks awesome...everything we asked for.........in the end...oh well...
    They're a team of people with ideas, but can't seem to break out of the habit of falling short lol. The Hunt was in the same situation. It seemed so damn promising. Teasing an NPC that seemed to imply you'd be consulting the NPC to begin your "hunt", having to use clues to find/spawn your prey that could be anywhere in the zone, which included solo, small party, and raid/alliance needs. How wrong we were to think it would be even remotely close to that grandiose of an outcome. At least they got the party size bit sorta up to our expectations.
    (1)

  8. #38
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Welsper59 View Post
    At least they got the party size bit sorta up to our expectations.
    You mean how they initially intended for S ranks to be downed with a 8-man party and not over 10% of the entire server?
    (0)
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