Quote Originally Posted by Februs View Post
Any thoughts on this? How do think this will effect Drk's playstyle? Do you think this means we'll be seeing additional changes to Drk's kit (especially in regards to Mp replenishment), or will we have to simply exercise more restraint when using DA?
I imagine it'd make what few possible mess-ups we could make even more difficult to make or negligible when made. For those who weren't accidentally delaying their DA-CS by accidentally popping DA before a consumer (frequently DP), it just means we can use DA on every AD with a faint delay rather than every other, when being BP mana gluttons with relatively little outside healing received. In either case, I doubt I'd care or really notice.

To be honest, I don't see how its likely to help with Feast either. Even with its oGCDs, DRK isn't much of a killer. And even when attempting to burn someone down, the only offensive option worth using is DA-CS and DA-SE, which takes 3 GCDs to re-prep anyways. A mana cost reduction in PVP would have gone a lot further to help DRK's situation.

Honestly, even in PvE I think DRK could do with a slight reduction to certain mana costs, particularly Grit and Dark Arts. The latter is for obvious reasons; if we're spending a GCD on it, it shouldn't be killing a fifth of our pool, most of our gains from a Blood Weapon swap, just to return to tank stance. The second is to devalue Syphon Strike slightly and increase potential burst. My only hopes for recast times are that both Dark Arts and Darkside are changed to scale with one's GCD (a hope I similarly have for Meditation, Geirskogul, Gauss Barrel, Wanderer's Minuet, Cleric Stance, Transpose, Fester/Painflare/Bane, and others that could otherwise slightly bottleneck rotations or devalue attack rate).