I am hoping this isn't the only adjustment they plan to make for DRK. While building MP isn't much of a issue, Dark Arts cooldown reduction won't really change a thing in either defensive or offensive capabilities. I would rather them look over our OT potential and see what adjustments they can do there. I don't see much of a change from being able to activate Dark Arts 2 more seconds eariler, especially if your pre-loading it before your required weaponskill/ability.


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THANK You.





