I like my MCH, but it's not my main and not second nature. It's a lot more work to do well with, so for in-consequential content it's not as relaxing. That's my reason despite liking the class.

I like my MCH, but it's not my main and not second nature. It's a lot more work to do well with, so for in-consequential content it's not as relaxing. That's my reason despite liking the class.
I got mine to 60. I don't like how precise and tight you need to be during the 15 second wildfire windows. No mistakes, lots of pressure, need to get everything in the exact right order and it's a super long rotation all for like 10,000 damage or whatever. Woo.
Meh, I like bard.
After you've done it enough times, it's really not that big of a deal anymore. Just like every other DPS job opener. Only real issue I have is that I still occasionally fat-finger the wrong buff, and it knocks a chunk out of my wildfire damage. Or dungeon bosses that don't sit around long enough to even finish the opener, but other jobs have the same problem there.I got mine to 60. I don't like how precise and tight you need to be during the 15 second wildfire windows. No mistakes, lots of pressure, need to get everything in the exact right order and it's a super long rotation all for like 10,000 damage or whatever. Woo.
Meh, I like bard.





All that set up and all for a rather underwhelming "boom" Seriously though, it's not very satisfying and I REALLY have to look close just to see if/when my Wilfire went off. It's even less noticeable in 24 man raids.I got mine to 60. I don't like how precise and tight you need to be during the 15 second wildfire windows. No mistakes, lots of pressure, need to get everything in the exact right order and it's a super long rotation all for like 10,000 damage or whatever. Woo.
Meh, I like bard.
That's sort of the problem; MCH loses what little job identity it has in it's gameplay. If you remove the proc %, you're also invalidating their ammo mechanic and all it becomes is a 20 potency boost to a weaponskill. They could buff it to a 100% proc rate (so they can still use their abilties out of sequence and not drop the "combo") and make ammo have other uses aside from the flat 20 potency, like a secondary effect to weaponskills/abilties.
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Nah, MCH aoe is respectable with turret, but you need TP Promotion after 30s to sustain if there's a consecutive aoe pull. Well, unless you're with a bunch of people who are also aoe insane in the membrane, which isn't often in DF dungeons (I always seem to get physical dps so terrified of bottoming out of TP they single-target aoe pulls, and heal-only healers...) Bard on the other hand, dot 3 targets and spam Rain of Death forever, never have to Paeon for myself anyway so I can Requiem if someone else is actually casting. Bard's just less tedious balancing the support. But that's why I prefer not to MCH in dungeons - raids tho, different story.
I think it'd be a somewhat neat idea to replace the % chance with positionals or something.
I'd rather do positionals as a ranged than deal with RNG, don't know about others.
Please, no. There are three melee jobs everyone can play if they really need a positional fix. I can't play those jobs for extended periods of time because I have wrist problems. Ninja used to be my favorite job ever until they added armor crush and the positional on aeolian edge. I can only play monk for an hour or two before I have to stop for the day.
That being said, I wouldn't mind if they add another ranged job that has them, but it'd have to be something like scoundrel on SWTOR where a majority of its attacks are close range. Positionals from a distance would be annoying at best, especially if the target ever turns around for an attack or has to be moved.
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