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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bigcat9715 View Post
    Would Machinist be better if they remove the % chance aspect from the combo? Of course they would have to lower the potency on the combo.
    It'd be an even flatter job mechanics wise than it already is.
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  2. #2
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RiceisNice View Post
    It'd be an even flatter job mechanics wise than it already is.
    I mean it wouldn't be any different from melee's dps combo system (what I've done with Lancer from lvl 1-34) or even paladin's usually 3 hit enmity combo. At the very least the combo would be guaranteed, and you would be able to weave it with oGCD's alot easier.
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  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bigcat9715 View Post
    I mean it wouldn't be any different from melee's dps combo system (what I've done with Lancer from lvl 1-34) or even paladin's usually 3 hit enmity combo. At the very least the combo would be guaranteed, and you would be able to weave it with oGCD's alot easier.
    That's sort of the problem; MCH loses what little job identity it has in it's gameplay. If you remove the proc %, you're also invalidating their ammo mechanic and all it becomes is a 20 potency boost to a weaponskill. They could buff it to a 100% proc rate (so they can still use their abilties out of sequence and not drop the "combo") and make ammo have other uses aside from the flat 20 potency, like a secondary effect to weaponskills/abilties.
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