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  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Buff Freeze Pot to like 200 or 300. Otherwise PvP skill.
    (0)

  2. #12
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    That would be too much potency. Instead having freeze apply a dot (20sec duration, overall weaker than thunder and only thunder or freeze dot can be up at the same time) and grant 3 umbral ice stacks, that would be pretty great.
    (0)

  3. #13
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Freeze needs to grant umbral ice III. It wouldn't hurt to have a little more potency either.

    Surecast is ok. It would be really nice if you could move and cast with it. Debuffs like stun, sleep, and silence should still do their thing. BLM traits let use use this a lot, it has a proc to reset its cooldown.

    B2 is ok. It'd be nice if it had 60-80 potency because then we might use it in our aoe rotation more, at least at sub 50 levels. Its more of a debuff than an attack.
    (0)

  4. #14
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Cherub View Post
    That would be too much potency. Instead having freeze apply a dot (20sec duration, overall weaker than thunder and only thunder or freeze dot can be up at the same time) and grant 3 umbral ice stacks, that would be pretty great.
    Add Deep Freeze status effect instead and we can keep your sissy potency on the ancient level ice spell.
    (2)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LucentLagombi View Post
    On one hand I can get behind these buffs. They're subtle and not out of the realm of reason. On the other hand I don't think blm needs anything right now, they're pretty good as is.
    I don't see how these would be subtle... These changes would mean being unable to even stun-save yourself from a killing Fire IV, or just pop Surecast and stand immune to all loss-of-control CCs while running about. Heck, you can now use it as an alternate Swiftcast for mobility ("walking shouldn't cancel either"). A single Blizzard II would now deal more total potency than a Flare, apart from lacking the AF multiplier. That's far from subtle.

    Just making it so Surecast is consumed on its completed cast rather than on cast attempt would be a significant buff for dealing with movement, etc. Honestly, I feel like that's where the 15% anti-cast threshold (as a lingering effect thereafter) should have been applied. Alternatively, you can buff the no-cooldown chance from 15% to 30% or so, or spend the trait on Blizzard II instead, buffing it back to 80 to 120 potency (and buff Freeze while you're at it to 220 or so, or place the DoT there). [Blizzard II still remains substantially behind Fire II's 150 potency per target per GCD (per 2.5s, not per cast, mind you).] Those would be subtle buffs.
    (1)

  6. #16
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I'd rather they buff Freeze so that's it's not complete trash and unused by every BLM in the game. Hell when I first got it I thought it was gonna be like Hailstorm in TERA (or if you want to compare it to something in FFXIV, Bard's fire arrow).
    (0)

  7. #17
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by VitalSuit View Post
    I'd rather they buff Freeze so that's it's not complete trash and unused by every BLM in the game. Hell when I first got it I thought it was gonna be like Hailstorm in TERA (or if you want to compare it to something in FFXIV, Bard's fire arrow).
    EVERYONE thought it would work like that. But then it didn't.
    (0)

  8. #18
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I'd like to see some changes to thunder procs. I don't even know why t1 and t2 have the option of using as a proc, whenever you get a proc it only makes sense to use it as t3.
    Feel its a bit of a missed opportunity. The other two could do something slightly different, so you could choose which to use in any given situation.

    Maybe t1 proc could forego the "upfront" dot damage added to the proc, but instead just apply a thunder dot to all mobs near target. Good for aoe situations and almost certainly ensures you'll hit another proc again.
    t2 could remain as it is but reset convert CD or extend enoch by 5-10(?) secs.

    Don't really know, just think they could make t1 & t2 procs a bit more interesting
    (0)

  9. #19
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by randysquirrel View Post
    I'd like to see some changes to thunder procs. I don't even know why t1 and t2 have the option of using as a proc, whenever you get a proc it only makes sense to use it as t3.
    Feel its a bit of a missed opportunity. The other two could do something slightly different, so you could choose which to use in any given situation.
    Level sync and leveling, though you don't get TC until after T2. Then again I'm sure TC and T2 used to be a lot lower level in beta (I remember using both in Tam-Tara), and all levels of Thunder stacked.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #20
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Waliel View Post
    Level sync and leveling, though you don't get TC until after T2. Then again I'm sure TC and T2 used to be a lot lower level in beta (I remember using both in Tam-Tara), and all levels of Thunder stacked.
    I realise you won't have t3 whilst levelling. I still think it's a shame that two abilities become completely redundant when you do get t3 though.
    Having them do different things could also give some utility to the times you get a very quick proc (ie it is a dps loss to reapply it and completely clip your previous dot), you'd be able to do something else with it at least
    (0)

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