Buff Freeze Pot to like 200 or 300. Otherwise PvP skill.
Buff Freeze Pot to like 200 or 300. Otherwise PvP skill.
That would be too much potency. Instead having freeze apply a dot (20sec duration, overall weaker than thunder and only thunder or freeze dot can be up at the same time) and grant 3 umbral ice stacks, that would be pretty great.
Freeze needs to grant umbral ice III. It wouldn't hurt to have a little more potency either.
Surecast is ok. It would be really nice if you could move and cast with it. Debuffs like stun, sleep, and silence should still do their thing. BLM traits let use use this a lot, it has a proc to reset its cooldown.
B2 is ok. It'd be nice if it had 60-80 potency because then we might use it in our aoe rotation more, at least at sub 50 levels. Its more of a debuff than an attack.
Add Deep Freeze status effect instead and we can keep your sissy potency on the ancient level ice spell.
I don't see how these would be subtle... These changes would mean being unable to even stun-save yourself from a killing Fire IV, or just pop Surecast and stand immune to all loss-of-control CCs while running about. Heck, you can now use it as an alternate Swiftcast for mobility ("walking shouldn't cancel either"). A single Blizzard II would now deal more total potency than a Flare, apart from lacking the AF multiplier. That's far from subtle.
Just making it so Surecast is consumed on its completed cast rather than on cast attempt would be a significant buff for dealing with movement, etc. Honestly, I feel like that's where the 15% anti-cast threshold (as a lingering effect thereafter) should have been applied. Alternatively, you can buff the no-cooldown chance from 15% to 30% or so, or spend the trait on Blizzard II instead, buffing it back to 80 to 120 potency (and buff Freeze while you're at it to 220 or so, or place the DoT there). [Blizzard II still remains substantially behind Fire II's 150 potency per target per GCD (per 2.5s, not per cast, mind you).] Those would be subtle buffs.
I'd rather they buff Freeze so that's it's not complete trash and unused by every BLM in the game. Hell when I first got it I thought it was gonna be like Hailstorm in TERA (or if you want to compare it to something in FFXIV, Bard's fire arrow).
EVERYONE thought it would work like that. But then it didn't.
I'd like to see some changes to thunder procs. I don't even know why t1 and t2 have the option of using as a proc, whenever you get a proc it only makes sense to use it as t3.
Feel its a bit of a missed opportunity. The other two could do something slightly different, so you could choose which to use in any given situation.
Maybe t1 proc could forego the "upfront" dot damage added to the proc, but instead just apply a thunder dot to all mobs near target. Good for aoe situations and almost certainly ensures you'll hit another proc again.
t2 could remain as it is but reset convert CD or extend enoch by 5-10(?) secs.
Don't really know, just think they could make t1 & t2 procs a bit more interesting
Level sync and leveling, though you don't get TC until after T2. Then again I'm sure TC and T2 used to be a lot lower level in beta (I remember using both in Tam-Tara), and all levels of Thunder stacked.I'd like to see some changes to thunder procs. I don't even know why t1 and t2 have the option of using as a proc, whenever you get a proc it only makes sense to use it as t3.
Feel its a bit of a missed opportunity. The other two could do something slightly different, so you could choose which to use in any given situation.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
I realise you won't have t3 whilst levelling. I still think it's a shame that two abilities become completely redundant when you do get t3 though.
Having them do different things could also give some utility to the times you get a very quick proc (ie it is a dps loss to reapply it and completely clip your previous dot), you'd be able to do something else with it at least
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