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  1. #1
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    249
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100

    Surecast and Blizzard II buffs

    I was thinking about some buffs in two skills

    Surecast:
    Unable to stop cast even if you are stunned, confusing, sleeping and etc...
    Only way to cancel spell with surecast is: cancel button (esc in PC) or death
    Edit: Walking shouldn't cancel too

    Blizzard II:
    Additional Effect: Ice damage over time
    Potency: 40~20
    Duration: 20s
    (0)
    Last edited by Ayasaki128; 03-31-2016 at 11:57 PM. Reason: Walking one

  2. #2
    Player
    LucentLagombi's Avatar
    Join Date
    Sep 2014
    Posts
    72
    Character
    Saraya Ashara
    World
    Behemoth
    Main Class
    Lancer Lv 60
    On one hand I can get behind these buffs. They're subtle and not out of the realm of reason. On the other hand I don't think blm needs anything right now, they're pretty good as is.
    (0)

  3. #3
    Player
    Ayasaki128's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    249
    Character
    Seiji Kyoshiro
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Thanks for your feedback, Archbishop.
    I just want found some utility to these skills... I mean, they have, but if I remember well, bind dont work in some adds and surecast don't work if I walk.
    (0)

  4. #4
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Blizzard II used to be stronger, but the potency was reduced because the devs wanted players to use it for AoE binds rather than damage spam. I think a little DoT added on wouldn;t make it OP, but at the same time running into range to use it would probably be a net DPS loss (though SMNs still use this for AoEs I believe).

    As for Surecast, at the very least I would like to see it not interrupt casting when moving.
    (0)

  5. #5
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Remember that Summoners and healers use BLM cross class, which includes those abilities. Those Blizzard 2 buffs would take it from 50 potency to 170 or 290 total for an AoE. That is quite a bit in general, and may not feel like it to a BLM (I don't play BLM so I wouldn't know), but it would be a lot for other classes. For a frame of reference, SMN and SCH have their own AoE around caster with DoT ability, Miasma II, which has a whopping total potency of 70.
    (0)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    BUFF FREEZE. That is all.

    Although I do agree. Surecast should prevent interrupts from knockback, paralysis, petrification, even death. The works just to illustrate you will be getting this spell off even if it kills you.
    (4)

  7. #7
    Player
    Mallog's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Mallog Thornrite
    World
    Coeurl
    Main Class
    Paladin Lv 70
    It could be changed via traits for the blm rather than adding to the base ability. That would prevent it from becoming overpowered on other cross classes
    (1)

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by giantslayer View Post
    Remember that Summoners and healers use BLM cross class, which includes those abilities. Those Blizzard 2 buffs would take it from 50 potency to 170 or 290 total for an AoE. That is quite a bit in general, and may not feel like it to a BLM (I don't play BLM so I wouldn't know), but it would be a lot for other classes. For a frame of reference, SMN and SCH have their own AoE around caster with DoT ability, Miasma II, which has a whopping total potency of 70.

    But the potency is from DoT, if you're spamming it for the initial damage, the DoT keeps resetting, so it's not as much potency as you think. Right now, people Blizz 2 spam adds after debuffs/heals are up, so it's not as drastic of a potency increase as you think.
    (0)

  9. #9
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jonnycbad View Post
    But the potency is from DoT, if you're spamming it for the initial damage, the DoT keeps resetting, so it's not as much potency as you think. Right now, people Blizz 2 spam adds after debuffs/heals are up, so it's not as drastic of a potency increase as you think.
    Dots in this game tick server side every three seconds, all of them at the same time. Casting stuff again only resets the duration, but not the ticks, keeping the dot still rolling. It's because because dots don't stack with itself from the same source, it wouldn't be a huge buff, but a buff nonetheless; B2 is still the best spammable AoE spell for Summoners.

    Now if Freeze had a 20p+/21s (240p+ total with base) dot on it, we could actually do F3 F2 F2 Flare Transpose Freeze F3 F2 Flare Transpose repeat AoE rotation. Maybe next expansion with Freeze 2 or something.
    (0)
    Last edited by Waliel; 04-03-2016 at 01:07 AM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #10
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The Blizzard II buff would only be balanced if it was a THM only trait upgrade as SMN especially would stand to benefit massively from that change.

    The Surecast changes though I fully agree on. In my opinion if you're casting under Surecast nothing short of death or losing your target should interrupt you.
    (0)

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