I'd like to see some changes to thunder procs. I don't even know why t1 and t2 have the option of using as a proc, whenever you get a proc it only makes sense to use it as t3.
Feel its a bit of a missed opportunity. The other two could do something slightly different, so you could choose which to use in any given situation.
Maybe t1 proc could forego the "upfront" dot damage added to the proc, but instead just apply a thunder dot to all mobs near target. Good for aoe situations and almost certainly ensures you'll hit another proc again.
t2 could remain as it is but reset convert CD or extend enoch by 5-10(?) secs.
Don't really know, just think they could make t1 & t2 procs a bit more interesting