Quote Originally Posted by Mael-bess View Post
I don't think it's a poor design choice in the need to follow a story so you reach the expansion, almost every game does this and for the sake of story telling it makes sense and it's quite pleasing. What i do think is bad design is locking a class behind it, new players that come in will/may (the OP is a perfect example of this) want to play the new class right away and not "waste" time in others.
Well the job does start at level 30 without requiring you to level any other class to access it. Taking that into account, what would you guys propose, when should one be able to get access to the said job? I do, however, agree it may become problematic if they make it so that with every expansion you need to clear the whole MSQ-lines to access the job. That would make it like 500 MSQs away.