Third regen is from collective unconcious and is called wheel of fate.A few questions: 1) Where is the third regen effect coming from? Aspected Benefic is 1, Aspected Helios is 2...where's the third? 2) Who do I cast all this stuff on? Myself? Synastry basically copies my spells onto the target right? So I target the tank then do it all on myself and it'll copy over to them?
Synastry is on the tank. What synastry does is incrases your healing potency by 20% whilst active and whenever you cast a single target healing spell whilst it is up, it will heal the synastry target for 40% of that single target heal as well. Sadly only the +20% healing potency works for HoTs.
You cast all this stuff on the tank.
For some reason I thought it worked like World of Warcraft's Paladin Beacon which would basically copy spells you put on others. Put it on the tank then raid heal everyone else and the tank gets those heals the whole time also. It last forever, unlike Synergy. I guess I misunderstood the Synergy ability. >w<Third regen is from collective unconcious and is called wheel of fate.
Synastry is on the tank. What synastry does is incrases your healing potency by 20% whilst active and whenever you cast a single target healing spell whilst it is up, it will heal the synastry target for 40% of that single target heal as well. Sadly only the +20% healing potency works for HoTs.
You cast all this stuff on the tank.
I've started to use Noct more and it gets a bad rap. For me it all depends on the group what stance I'm going to use. Also depends on the situation. I know that Dirunal is great for SS but when you are running a dungeon and killing mobs fast those regens create aggro for the healer and I'm sure that's an annoyance for tanks trying to grab the next set of trash mobs. Shields also help when the tank is running grabbing many mobs to do a big pull instead of throwing a regen and grabbing aggro as he runs and picks up mobs.
Collective Unconsciousness grants an 150 potency HoT for 15s that continues to refresh as long as the shield is still up (giving 18s + 15s of 150 Potency Regen if its held for the entire duration).A few questions: 1) Where is the third regen effect coming from? Aspected Benefic is 1, Aspected Helios is 2...where's the third? 2) Who do I cast all this stuff on? Myself? Synastry basically copies my spells onto the target right? So I target the tank then do it all on myself and it'll copy over to them?
Synastry doesn't actually copy the spell. If actually does two things. (1) Increases the healing potency of your spells by 20% and (2) Restores HP equal to 40% of the healing you do via single target magic to the player you gave Synastry too.
So, if you break Synastry down it does the following:
- AST gives Player X Synastry
- AST heals Player Y with Benefic for 2,000 HP
- Player X restores 40% of the healed amount that was cast on Player Y (in this case, 800HP)
Take into account that this is a bonus. It doesn't transfer 40% of the healing from Player Y to Player X. It calculates the amount of healing Player X will recieve and gives them that healing, effectively making the total healing be 2,800 between two players. Also, taking into account that if you give Player X Syanstry then heal Player X for 2,000 HP, they also recieve an additional 800 HP for a total of 2,800. Synastry is effectively the best single target healing buff in the game, and does wonders in two or even three player healing if required.
Synastry gets a bit more complicated when you add Aspected Benefic but you can break it down into three parts.
- Healed target gets 190 potency +20% heal [228 potency heal]
- Synastry target gets 40% of the 228 potency heal [91 potency]
- Healed target gets a 140 + 20% HoT [168 potency]
I hope all the above makes sense >>; lol. It's a lot to take in at once. Let me know if you need that broken a bit more >>;
I wrote up a guide on AST Sects on FFXIVRealm with a great pun in the title that if I type here may get me banned.
Noct is a powerful stance, and I wouldn't trust your friends math. However, Diurnal is always viable (unless there's another AST in that stance) and since Diurnal offers better MP management and better DPS it's hard to justify using Noct. However, there are certain fights where I feel that Noct is more powerful as far as strictly healing. It's what I used back when I first started solo healing Rav EX—with the hard hits and long pauses between the serious blows, shields really shine over regens.
Also, if you're aware of what's going on around you instant shields are godly. Anyone that says you can't heal stupid hasn't farmed Rav EX in DF with a good Noct AST.
Last edited by GeekMatt; 04-06-2016 at 01:36 PM.
Damn... And you remain one dark point that I would love tonsee remove to kill the whm more XD
The non-stackable aspected diurnal helios...
Back in gordias my co-heal WHM tried to go in A1S as AST and we both went diurnal
Bad surprise to see each other overwriting the other...
Why Does medica2 stack and not aspected helios.... *sulk*
http://ffxivrealm.com/guides/a-virgi...ast-sects.186/I wrote up a guide on AST Sects on FFXIVRealm with a great pun in the title that if I type here may get me banned.
Noct is a powerful stance, and I wouldn't trust your friends math. However, Diurnal is always viable (unless there's another AST in that stance) and since Diurnal offers better MP management and better DPS it's hard to justify using Noct. However, there are certain fights where I feel that Noct is more powerful as far as strictly healing. It's what I used back when I first started solo healing Rav EX—with the hard hits and long pauses between the serious blows, shields really shine over regens.
Also, if you're aware of what's going on around you instant shields are godly. Anyone that says you can't heal stupid hasn't farmed Rav EX in DF with a good Noct AST.
Guess its this guide?
Just to point out, in the section about nocturnal sect, the 100hp Aspected Benefic in Nocturnal Sect will in fact shield for 130 points, not 100. (shield of N.A.Ben = 130% of heal).
I tend to Lightspeed with Gravity in dungeons.
Lightspeed is good for topping up everyone and quickly popping a protect and stoneskin on someone that was just rezzed.
I don't care which stance i'm using. Whenever I have to use Nocturnal due to party composition I don't really think omg i have to use that awful stance.
I need to fix/clarify that for Aspected Benefic specifically, ty.http://ffxivrealm.com/guides/a-virgi...ast-sects.186/
Guess its this guide?
Just to point out, in the section about nocturnal sect, the 100hp Aspected Benefic in Nocturnal Sect will in fact shield for 130 points, not 100. (shield of N.A.Ben = 130% of heal).
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