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  1. #11
    Player
    DarkmoonVael's Avatar
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    Feb 2014
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    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Diurnal is best for solo healing. Synestry+three regens+time dilation is better than anything in nocturnal sect can do. If you do that in an ex roulette, you wont have to heal for 30 secs at least and can just gravity spam.

    Quote Originally Posted by BrielleBeaudonet View Post
    FWIW, I recently picked up AST and leveled it to 60, learning some of these things along the way.

    Spell speed boost from Diurnal is VERY noticeable, and in general, I feel like I get a lot more mileage from the Regen effects than the Nocturnal shields.

    By the way, there's a cool trick I picked up in this very forum that can be used at Level 60 to completely trivialize dungeon healing. It helped me realize AST's identity as the "regen healer," next to WHM's "burst healer" and SCH's "shield healer. Give it a try once you've unlocked the relevant abilities!

    It looks something like: Collective Unconscious -> Synastry -> Aspected Benefic -> Lightspeed -> Aspected Helios -> Time Dilation -> Celestial Opposition

    That might not make sense to you quite yet, but with this sequence, you can give the tank 3 suped-up Regen effects ticking simultaneously for 20 to 40 seconds each. You can then switch to Cleric Stance and DPS for days. You could also slide in a card, like Expanded Balance, before Time Dilation to give a damage boost to the whole party and just completely wreck dungeon pulls.

    I haven't used my AST much in harder lvl 60 content, but I imagine this would be pretty wasteful in that setting.
    There is a better way

    Synastry>A.Benefic>Swiftcast>A.Helios>Collective Unconcious>Time Dilation>Cleric Stance>Gravity.

    If Wheel of Fate (from CU) takes too long to get up with this method, you also add in an extra A.Benefic before time dilation.

    You then use Lum.Aether and Celestial Opposition after you have done a few gravities to keep dps going and extend the HoTs.
    (3)
    Last edited by DarkmoonVael; 04-05-2016 at 01:41 AM.

  2. #12
    Player
    BrielleBeaudonet's Avatar
    Join Date
    Apr 2014
    Posts
    80
    Character
    Brielle Beaudonet
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    There is a better way

    Synastry>A.Benefic>Swiftcast>A.Helios>Collective Unconcious>Time Dilation>Cleric Stance>Gravity.

    If Wheel of Fate (from CU) takes too long to get up with this method, you also add in an extra A.Benefic before time dilation.

    You then use Lum.Aether and Celestial Opposition after you have done a few gravities to keep dps going and extend the HoTs.
    I don't want to derail this thread too much, but I have to ask: What's the benefit of using CU later in the sequence? I thought that Wheel of Fortune doesn't benefit from Synastry; that's why I was starting the sequence with CU.

    I assume Swiftcast instead of Lightspeed is so that you don't suffer the DPS penalty on your first few Gravities? And, for that matter, are you saving Celestial Opposition for a little later just to get a quicker start on spamming Gravity?
    (0)

  3. #13
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by BrielleBeaudonet View Post
    I don't want to derail this thread too much, but I have to ask: What's the benefit of using CU later in the sequence? I thought that Wheel of Fortune doesn't benefit from Synastry; that's why I was starting the sequence with CU.

    I assume Swiftcast instead of Lightspeed is so that you don't suffer the DPS penalty on your first few Gravities? And, for that matter, are you saving Celestial Opposition for a little later just to get a quicker start on spamming Gravity?
    The use of swiftcast for A.Helios>CU means you use only one gcd to get 2 HoTs up. You are right about synastry and CU. If you use CU at the start it falls of quicker, so doing it this way means that you tend to have 28-30 secs of it when starting to dps, rather than having lost 2-3GCD of ticks from it

    Lightspeed is not used as it would still be active when you start dpsing, meaning at least one gravity is at 75% effectiveness.

    Saving LA and CO for use whilst gravity spamming means you get the mana back whilst dpsing and the mobs are stunned for one tick of HoTs helping the tank recover health.
    (1)

  4. #14
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    You're right about synastry not affecting Collective Unconsciousness. There's also the thing that you can afford wasting 0-3s to get the Wheel of Fortune effect as the tank is still at full health (I assume so, at least). Aspected Benefic's front loaded healing won't be as much of a waste then and you won't waste up to 3 seconds on Synastry
    (0)

  5. #15
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I find that when I use my astro I use diurnal for trash and nocturnal for bosses, since the regens help keep us alive when we are fighting multiple enemies and the shields help mitigate boss damage. I think similar to tanks, its a stance dance, this way you don't get too use to one and think the other sucks.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #16
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Light speed, while it's much better off used for healing rather than damage or for mobility purposes, doesn't change the potency/mp ratio when it's used for offensive spells. It's nowhere as GCD efficient, however. But casting heals or stoneskins for no reason while light speed is up isn't very efficient either. Gravity is also a bit of a special cookie, as it has a 3 second cast time and each GCD would be 3 seconds. Under the effect of light speed the GCD would be 2,5 seconds. On 10 targets the potency/second would be 607 and 546 respectively.

    Here is a reminder, as there are people out there who somehow blur out certain portions of the text and read what they want to read: I am not claiming that casting damage spells with light speed is more efficient. But it sure beats sitting there doing either:
    1) Unnecessary healing with the mindset that DPSing with Light Speed on is a waste of time
    2) Idling with the mindset that DPSing with Light Speed on is a waste of time
    (0)

  7. #17
    Player
    BrielleBeaudonet's Avatar
    Join Date
    Apr 2014
    Posts
    80
    Character
    Brielle Beaudonet
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    The use of swiftcast for A.Helios>CU means you use only one gcd to get 2 HoTs up. You are right about synastry and CU. If you use CU at the start it falls of quicker, so doing it this way means that you tend to have 28-30 secs of it when starting to dps, rather than having lost 2-3GCD of ticks from it

    Lightspeed is not used as it would still be active when you start dpsing, meaning at least one gravity is at 75% effectiveness.

    Saving LA and CO for use whilst gravity spamming means you get the mana back whilst dpsing and the mobs are stunned for one tick of HoTs helping the tank recover health.
    Perfectly explained, thank you!
    (0)

  8. #18
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,220
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nekotee View Post
    Thanks to the multiple ajustment it is become the best heal... And snatched the whm crown
    (9)

  9. #19
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Lunaxia View Post
    -hugs- I love you. I have a level 50 White Mage and Scholar also (And Summoner, and Black Mage)
    (0)

  10. #20
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    Diurnal is best for solo healing. Synestry+three regens+time dilation is better than anything in nocturnal sect can do. If you do that in an ex roulette, you wont have to heal for 30 secs at least and can just gravity spam.

    There is a better way

    Synastry>A.Benefic>Swiftcast>A.Helios>Collective Unconcious>Time Dilation>Cleric Stance>Gravity.

    If Wheel of Fate (from CU) takes too long to get up with this method, you also add in an extra A.Benefic before time dilation.

    You then use Lum.Aether and Celestial Opposition after you have done a few gravities to keep dps going and extend the HoTs.
    A few questions: 1) Where is the third regen effect coming from? Aspected Benefic is 1, Aspected Helios is 2...where's the third? 2) Who do I cast all this stuff on? Myself? Synastry basically copies my spells onto the target right? So I target the tank then do it all on myself and it'll copy over to them?
    (0)

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