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  1. #61
    Player
    El-Neko's Avatar
    Join Date
    Sep 2011
    Posts
    45
    Character
    Alice Nekolin
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Well as for the water under the maps I only seen that in The Black Shroud and La Noscea areas. As for Thanalan haves water in close to the docks that take you to Limsa Lominsa but besides that its just blue hell (depending on time of day im guessing). As for Coerthas just basically white hell (Same as Thanalan area based off time of day) .

    Small example I uploaded on youtube that I recored like a month ago.
    http://www.youtube.com/watch?v=A-3kGESC7B4
    (0)

  2. #62
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fixy View Post
    its rendered because there is 0 fps drop when you go through the floor or stare through a wall. its pretty common sense. anything that exists through a mesh is rendered. when you go through the floor there isnt a brief pause or load in which the water is generated, because it already exists on the board.

    theres a reason every MMO does not put anything underneath floors. explain to me, that if i put drawing detail on 1 and make my game look like its being played on a gameboy i suffer the same GPU heat problems..... hint it isnt because the game quality of 8 bit textures on drawing detail 1 are graphic intensive.

    I just played BC2 on max which is way more graphic intensive and i could not even hear my gpu. Turn on ff14 in the middle of camp horizon and it goes to 90 degrees, fan at 90%. maybe it has something to do with there being nothing but endless white underneath the ground in BC2, /shrug.

    Nobody knows how this engine works because for one it doesnt even look that great for how extensive it is on hardware. Not to mention in BC2 i have vision of the whole entire map and in this game i have vision of about 300 yalms.

    its fine if you want to disagree and look smart, however, thats not why i am making this post.
    Now that you mention it I can vouch for this, I was recently playing BF3 Open beta on max and my GPU was as stealthy as a mouse, when i get on FFXIV it starts raging and gets loud. The temp doesn't spike as much as your because of the dinner plate sized fans on all side of my case but it is definately getting hotter in a less graphics intensive game.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #63
    Player
    excildor's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Excildors Wench
    World
    Adamantoise
    Main Class
    Black Mage Lv 56
    I recently, went from 4g of ram to 8g and OC'd it to 1600. Resulted in a much bigger boost than I expected. I was able to increase my setting quite a bit. Settings that had been unplayable are now pretty smooth. OC'ing the rest of my rig didnt produce near the results.

    Leads me to belive it really just needs to go on a diet, lol. I'm no expert tho, for sure.
    (0)

  4. #64
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyern View Post
    Hmmm... I think you might be wrong. The reason that you are seeing water in that particular instance is because the camera (from which your scene is rendered) is inside the wall. Usually, the water, and all the other stuff is that is not seen (like polygons hidden by opaque surfaces) is removed before rendering through the processes of > culling (occlusion, back face...) < and > clipping (view frustum) <. So in your case it should be obscured by the wall you just walked through, and thus not rendered.



    Where the hell did you learn graphics rendering? I suggest you start burning your books right now, or please slap whoever told you that for me >__>

    And just for information, rendering water and waves under cities has been done in other reputable commercial games. Ever heard of the > Crisis 2 tessellation fiasco <?

    If you are able to prove that these polygons go down the rendering pipeline even though they are not visible, then be my guest. I'll be glad to admit that SE is in dire need of recruiting actually decent graphics programmer (and I'll be sending the my CV lol). Until then, it'll be nice if you didn't spread misinformation based on a single occurrence of a bug ^^"

    I'll admit that walking through a wall is not normal though xD
    This is correct. I believe they have the majority of their culling calculations running against the ground plane. I have fallen through just east of Horizon and let me tell you, it almost killed my pc. As soon as I pointed my camera towards Uldah my fps dropped to a slide show because it rendered the whole city (from Horizon) which is yalllllms away. I think this is an indicator that the culling surface is the top of the ground plane only.

    Game engines are not like a 3D modeling program in which this doesn't happen by default.
    (1)
    Last edited by Synfrag; 10-02-2011 at 01:20 AM.

  5. #65
    Player

    Join Date
    May 2011
    Posts
    28
    I run this on max settings and get 0 fps drop.
    BUT I CAN'T ALT TAB TO DO ANYTHING ELSE.
    GG SE.
    (2)

  6. #66
    Player
    towel's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Hammy Rule
    World
    Shiva
    Main Class
    Gladiator Lv 50
    While this thread may not be a great way to represent our collective desire, I believe what most people want to know is...

    Does the Original Post have a valid claim; Does the game render more than it needs to?

    If the game renders more than it needs to, does it have a large impact on performance?

    If it does have a large impact on performance, is this going to be addressed? How? When?
    (1)

  7. #67
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I hope it does get addressed or get a reply from the devs and reps. Sometimes I'm afraid my laptop might melt.
    (1)

  8. #68
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by towel View Post
    While this thread may not be a great way to represent our collective desire, I believe what most people want to know is...

    Does the Original Post have a valid claim; Does the game render more than it needs to?

    If the game renders more than it needs to, does it have a large impact on performance?

    If it does have a large impact on performance, is this going to be addressed? How? When?
    Well said sir. The fact that the sea is rendered already when you fall or get the camera to go out of bounds is a pretty sure sign it's extra weight on the GPU to some unknown extent, especially when you compare the Crysis 2 situation.
    (0)

  9. #69
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    One can only hope that with the overworld redesigns coming, they'll take these issues into account.

    But who are we kidding? FFXI is STILL an unoptimized train wreck, and one need only waltz through the ToAU areas to understand why.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    Quote Originally Posted by Jinko View Post
    Have a cookie.

    It still doesn't run great considering its 10 years old.
    id say for base atom processor and 1gb of ram with windows 7 ultimate 32bit.....
    yeah, it's pretty good.
    (0)

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