Actually ToAU isnt the Player Hub anymore... Jeuno is... But yea your right....
they better do something, because ps3's will blow up under the pressure of this game.
"Your" is possessive. "You're" means you are.
It could be that the bg scenery isn't actually drawn when it's covered by ground but if all that really is going on in the GPU at all times then that would be like somebody suggested a really amateurish mistake.
The technology that draws only the visible objects was invented in Finland well over 10 years ago from where it quickly spread to all genres of games especially the racing games first.
But when you really start thinking about SE in-house games there really isn't that many that would benefit from this technology except of course XIV.
Many of their games have either small spaces or pre-set camera routes. It's not entirely impossible that they honestly have let this thing slip by them...
For ps3, the only limiting factor is the memory. It has 256 MB system and 256 MB video. The cell broadband engine can handle it by focusing on the spu instead of gpu, it should run fine by thinning down the textures to save memory, and just dump the rest on the spu and the cell will take care of the rest.
at least that is what i think.
I'd be interested to see a source on that. Which method of culling are you referring to? Anything with a 3D environment (or 2D for that matter) will attempt to limit what it draws whether through view frustum culling (only drawing what's infront of the camera), spacial partitioning (Octree/BSP tree/kD Trees/etc, breaking down the scene into drawable areas) , occlusion culling (to avoid drawing objects that are behind other objects).
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Well at any rate it's good to know that they are going to be reworking the environments eventually, perhaps this is something we will see taken care of when they do?
Tangentially on topic; what is with Square Enix's apparent phobia of particle emitters? I honestly cannot name a single one in this game that I can be sure is a particle emitter. I think it's an artifact of them still employing the same programmers who did a lot of work on earlier titles on systems that couldn't handle the extra calculations involved. Almost to an instance, all of their effects are based on animated sprites (really high definition animated sprites, but sprites none the less).
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