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  1. #71
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Maetilorh Rhotwilfsyn
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Denmo View Post
    One can only hope that with the overworld redesigns coming, they'll take these issues into account.

    But who are we kidding? FFXI is STILL an unoptimized train wreck, and one need only waltz through the ToAU areas to understand why.
    Actually ToAU isnt the Player Hub anymore... Jeuno is... But yea your right....
    (1)

  2. #72
    Player

    Join Date
    Jul 2011
    Posts
    241
    they better do something, because ps3's will blow up under the pressure of this game.
    (4)
    "Your" is possessive. "You're" means you are.

  3. #73
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    It could be that the bg scenery isn't actually drawn when it's covered by ground but if all that really is going on in the GPU at all times then that would be like somebody suggested a really amateurish mistake.

    The technology that draws only the visible objects was invented in Finland well over 10 years ago from where it quickly spread to all genres of games especially the racing games first.

    But when you really start thinking about SE in-house games there really isn't that many that would benefit from this technology except of course XIV.
    Many of their games have either small spaces or pre-set camera routes. It's not entirely impossible that they honestly have let this thing slip by them...
    (1)

  4. #74
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    For ps3, the only limiting factor is the memory. It has 256 MB system and 256 MB video. The cell broadband engine can handle it by focusing on the spu instead of gpu, it should run fine by thinning down the textures to save memory, and just dump the rest on the spu and the cell will take care of the rest.

    at least that is what i think.
    (0)

  5. #75
    Player
    El-Neko's Avatar
    Join Date
    Sep 2011
    Posts
    45
    Character
    Alice Nekolin
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fixy View Post
    they better do something, because ps3's will blow up under the pressure of this game.
    If I remember correctly didn't they test it on ps3 months ago and it fried it?
    (0)

  6. #76
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by El-Neko View Post
    If I remember correctly didn't they test it on ps3 months ago and it fried it?
    I read somewhere Tanaka said; "Just memory issues."
    (0)

  7. #77
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Seif View Post
    The technology that draws only the visible objects was invented in Finland well over 10 years ago from where it quickly spread to all genres of games especially the racing games first.
    I'd be interested to see a source on that. Which method of culling are you referring to? Anything with a 3D environment (or 2D for that matter) will attempt to limit what it draws whether through view frustum culling (only drawing what's infront of the camera), spacial partitioning (Octree/BSP tree/kD Trees/etc, breaking down the scene into drawable areas) , occlusion culling (to avoid drawing objects that are behind other objects).
    (0)

  8. #78
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andrien View Post
    I hope it does get addressed or get a reply from the devs and reps. Sometimes I'm afraid my laptop might melt.
    Hopefully your annoying sig will be addressed too.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #79
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    Well at any rate it's good to know that they are going to be reworking the environments eventually, perhaps this is something we will see taken care of when they do?
    (1)

  10. #80
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Tangentially on topic; what is with Square Enix's apparent phobia of particle emitters? I honestly cannot name a single one in this game that I can be sure is a particle emitter. I think it's an artifact of them still employing the same programmers who did a lot of work on earlier titles on systems that couldn't handle the extra calculations involved. Almost to an instance, all of their effects are based on animated sprites (really high definition animated sprites, but sprites none the less).
    (0)

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