Last edited by Winterclaw; 10-09-2011 at 12:24 PM.
No one expects the miquote inquisition!!!
Hmmm. Part of me wonders if it is the lighting model and the number of bounces they are using.I actually checked this out today to see if the water makes much of a difference on the frame-rate.
I went to the boat at Thanalan and tried looking straight at the water, what I noticed was the frame-rate sky-rocketed to a nice easy 60fps, lovely and smooth.
Then I spun the camera around to face away from the water and look up at the building, the moment the building came into view the frame-rate dropped down to 30-40 fps.
Then I looked back at the water and the frame-rate went back up, and slowly the boat started to move onto the camera from the right. The more of the boat came onto the screen, the lower the frame-rate went untill eventually it went down to the 30-40 fps I was getting from looking at the building.
I've also noticed the biggest spikes in frame-rate is caused from plants and bushes. So I don't think having water under the ground is actually the problem, I think it's how many polygons some parts of the enviroment are made from.
That's just what I think though.
No one expects the miquote inquisition!!!
Wow they better fix this x-x.
I'm not a troll I'm just the voice of truth :P
Or make it more optimized.


I know this post is on the 3rd page, but i've been away from my computer for a few days. Do you really think a person can't see the difference between 24 fps and say 40 fps? And the change between that? Because they can. The human eye doesn't "see" in FPS, it sees changes, and 24 fps looks different than 40 fps.
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