Each piece of left-side armor has your primary stat, vitality, and 2 secondary stats. One of these secondary stats is higher than the other.
Assuming your armor is with HQ crafted or blue-quality (from raids, lore tomes, etc.):
The primary stat, vitality, and the *higher* of the two secondary stats is at the cap already. So if a piece has, say, 75 skillspeed and 50 crit, you have 25 more points of Crit to play with, but you can not meld your primary stat, SS or vitality.
If the piece had, say, accuracy and determination, you can safely meld crit up to whichever of those 2 stats is higher.
Accessories are much the same, but since the DPS ones don't have Vitality on them you can meld that.



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