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  1. #1
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RiceisNice View Post
    Maybe it's because I'm a MCH main myself, but it's very obvious to see a MCH is getting ready to gun you down with BtE by their cooldown usage. Without any cooldowns, it's still relatively weak and by no means is going to kill anyone that's above 60% hp, even with a crit (and at that point, you're either dangerously close to dying that purify is a waste no matter what, or you're not in any danger of dying to begin with)
    My machinist is level 30 so I'll admit its not as obvious to me when BtE is coming because of this as I'm not aware of the steps taken before its execution aside from the bind/heavy/stun part.

    Quote Originally Posted by RiceisNice View Post
    The first few seconds of engagement is typically what sets the pacing of the game.
    This part I guess I misunderstood? The quote sounded like you were saying you would rather not target a DRG/MNK with your burst at any point because of Fetter Ward but if you meant in the opening sequence of the match then I would understand why. Pretty much every Dragoon/Monk is gonna pop that fetter ward as the last buff before diving in for that initial match opening burst.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dimitrii View Post
    My machinist is level 30 so I'll admit its not as obvious to me when BtE is coming because of this as I'm not aware of the steps taken before its execution aside from the bind/heavy/stun part.
    It's the case with any burst, you need cooldowns to be paired with it if you want anything to drop dead, even if it's a high potency hit like BtE. In the case of ranged dps, hawkeye and B4B always lines up with their 90 second cooldowns (though it's damn near suicide to even use B4B). BtE by itself isn't lethal (and if you're low enough for it to be lethal, then it's probably not even needed in the first place, with only hawkeye I hit about 2.4k on average. You need the other things to go with it such as hot shot, cleaner shot, and reassemble. It's not hard to set up, but it's something you'd definitely see coming if you're paying attention to the other team.

    Quote Originally Posted by Dimitrii View Post
    This part I guess I misunderstood? The quote sounded like you were saying you would rather not target a DRG/MNK with your burst at any point because of Fetter Ward but if you meant in the opening sequence of the match then I would understand why. Pretty much every Dragoon/Monk is gonna pop that fetter ward as the last buff before diving in for that initial match opening burst.
    Yeah, my context is mostly toward the initial burst (which generally sets the pacing of the game, much more so now since buffs spawn in the center circle rather than base), I could've clarified that eariler. Depending on what party composition you and the opposing side has, you'd want to play to your group's strengths/don't play into their weakness, which either means killing their DPS because you simply don't have the means to heal/mitigate through their burst, or tank through their burst and overwhelm their healer with outgoing damage.
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    Last edited by RiceisNice; 03-30-2016 at 02:34 PM.
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