Player
You may be right and I wouldnt be surprised. imo they should add support for the PC at least, and if ppl want to continue with Playstation, well they will have to make the descision not to use addons. Coarse I know nothing about this so I do not even know if that is even possible.
This time they just stated playstion and were not being specific to which one, its obvious that the PS3 is holding things back but would this potentially mean that sony it self is placing restrictions to SE by any chance.
Sony dont allow third party unlicensed stuff on the platform.
Thats the thing, this was not going to be unlicensed, SE was going to create a framework which the addons must meet, normally this means does not alter the client or software on said machine, this doesn't happen on PC on other mmos so its a proven system that works, SE was going to be the official publisher.
On paper that sounds simple, but when we see what that actually takes:Thats the thing, this was not going to be unlicensed, SE was going to create a framework which the addons must meet, normally this means does not alter the client or software on said machine, this doesn't happen on PC on other mmos so its a proven system that works, SE was going to be the official publisher.
They have to designate devs to review every single bit of code before accepting their addon, this takes time, money and effort that might be needed in other areas of the game.
They have to designate a QA team to test the addon in as many scenarios as they can, to make sure it doesn't break the game in PS4 , again, this takes time, money and effort that might be needed in other areas of the game.
They would have to do this every single time the addon is updated, and trust me, addons are updated very often.
And lastly, they would have to do this for every single addon people submit, increasing the workload even more.
This is only a problem on PS and not PC because in PC they don't have a Sony to deal with forbidding 3rd party programs.
lots of thing "coming" ......soon™A: We require more time for this, but we are looking into making it happen.
Theres no evidence this is the process at all, the whole point to a API framework is to designate rules that the addon has to comply with, this in theory means it shouldn't break code because the addon does not write or alter the game code, these are not skyrim type mods where it does configure the game.
The addon should replace or expand the functionality of the existing UI because the existing UI is attached to the API or generates a window based on existing information in the game, there is no writing or altering of the existing game code such as making character models look different.
This.
Have any of you even considered how console players would install the addons? They would have to be downloaded via the PSN store. Now how would players get them uploaded to there in the first place? The logistics of making a bespoke system for this just for the console players is ridiculous. That is why we won't be likely to ever see them. As usual though, since consoles can't have them us PC players can't have them either...
But that means no community created add-ons could be enabled until SE adopted, adapted, and released them individually. That's not how addons work on PCs, but it's the only way they could work on a mixed platform game. And it would take a lot of effort from SE for each of them. If they're putting in that much effort for a feature, they could just as well put the feature in the main game where it's not an addon at all. That would make community developed addons into little more than feature suggestions.Thats the thing, this was not going to be unlicensed, SE was going to create a framework which the addons must meet, normally this means does not alter the client or software on said machine, this doesn't happen on PC on other mmos so its a proven system that works, SE was going to be the official publisher.
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