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  1. #31
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    ⟱ ⟱ ⟱ ⟱ ⟱ ⟱ ⟱ ⟱ ⟱ ⟱

    Quote Originally Posted by Warlyx View Post
    so more than like they will implement a mod manager , so u can download and activate mods as u wish
    ⟰ ⟰ ⟰ ⟰ ⟰ ⟰ ⟰ ⟰ ⟰ ⟰
    Yeah, what he said
    (0)
    How I see the new abilities:
    Asylum - Get ready for my holy spam because that's the only healing you gonna get.
    Aero III - I guess I should put some dots up before holy spamming.
    Assize - I need more MP to spam holy even more, also stop getting hit in the face.
    Tetragrammaton - I guess I should heal that tank now.
    Stone III - There's less than 3 mobs left alive. - Ragns Meuhie

  2. #32
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    I'm going to sound like a gigantic dick but i'm gonna say this anyway.

    If consoles don't support the addon API, just release it to the PC, player discrimination? You're already restricting yourself when you choose to play on a console. Almost every game released on consoles and PC both, the PC version is superior and sometimes offers more (Addon's, ability to mod the game,etc).
    I don't understand why players and devs both TRY and HOPE for equality between every system, this may happen on the future depending on how consoles are built, but not now, not with how these consoles structures are and specially with an old console with severe limitations (ps3).

    I do hope they manage to do it, really i do, it would be awesome and groundbreaking if everybody got it, but if the development is taking years and years more than it should have, just stop it and release it where you can.
    (6)

  3. #33
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    addons wont happen and if any addons do appear it will be for pc such as the dx11 surport.

    consoles cant manage stuff like this but would be mean to cut surport of all console users.
    (0)

  4. #34
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    It really makes no difference when SE releases this API. If and when they do, it will be so restricted as to be useless anyway.
    (0)

  5. #35
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Valkyrie-Amber View Post
    addons wont happen and if any addons do appear it will be for pc such as the dx11 surport.

    consoles cant manage stuff like this but would be mean to cut surport of all console users.
    Do you even know what mmo type addons even are? If you are thinking along the likes of Skyrim then you have no clue.
    (0)

  6. #36
    Player
    NargaHuntress's Avatar
    Join Date
    Aug 2013
    Location
    Can't even spell it.
    Posts
    269
    Character
    Olclessiy Yolmathaer
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Man i just upgraded from ps3 to ps4 to get away from this kind of "hate"? What kind of add-ons would you absolutely need to play this game? I'm serious, what kind? What would it do? That doesn't involve a ui overhaul. Maybe im just some lowlife console user to understand what significance or type of add-ons what benefit this game, but i would like to see reason behind the need.
    (3)

  7. #37
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    The only add on this game would ever need is an add on to make the butts bigger. Maybe also the bust. Everything else is superfluous and would have no effect beyond spreading the hate.
    (3)

  8. #38
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by raelgun View Post
    Quote Originally Posted by Valkyrie-Amber View Post
    addons wont happen and if any addons do appear it will be for pc such as the dx11 surport.

    consoles cant manage stuff like this but would be mean to cut surport of all console users.
    Do you even know what mmo type addons even are? If you are thinking along the likes of Skyrim then you have no clue.
    The issue isn't about how MMO addons generally work. It's about how console addons (regardless of MMO or not) work.

    Typically with MMO plugins, the game developer adds in support for a scripting system. (LUA is the one I'm familiar with, as it's what LOTRO uses. I've written a couple plugins for that game and used several others.) Users can then use that scripting language to interact with whichever game features the developer gave that scripting system access to. Within the limitations of that access, they can develop whatever they like, install it on their system, share it with other players to install on their systems, etc.

    That last part is what doesn't work with consoles. You can't write a script (or get one from someone else) and install it on your console. To install a FFXIV addon onto a console, Square Enix would first have to put that addon up for sale on the PlayStation Store. (The price can be free, but it still uses the Store interface.) Then players would be able to download that add-on from the Store and install it into their game.

    SE isn't going to put in a system that would require them to be a middleman in the release of each individual plugin (and each successive version of each plugin, as many of them get modified frequently). On PCs, they wouldn't have to, but to get them onto consoles, they would.
    (1)

  9. #39
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Niwashi View Post
    The issue isn't about how MMO addons generally work. It's about how console addons (regardless of MMO or not) work.

    Typically with MMO plugins, the game developer adds in support for a scripting system. (LUA is the one I'm familiar with, as it's what LOTRO uses. I've written a couple plugins for that game and used several others.) Users can then use that scripting language to interact with whichever game features the developer gave that scripting system access to. Within the limitations of that access, they can develop whatever they like, install it on their system, share it with other players to install on their systems, etc.

    That last part is what doesn't work with consoles. You can't write a script (or get one from someone else) and install it on your console. To install a FFXIV addon onto a console, Square Enix would first have to put that addon up for sale on the PlayStation Store. (The price can be free, but it still uses the Store interface.) Then players would be able to download that add-on from the Store and install it into their game.

    SE isn't going to put in a system that would require them to be a middleman in the release of each individual plugin (and each successive version of each plugin, as many of them get modified frequently). On PCs, they wouldn't have to, but to get them onto consoles, they would.
    Is it possible to have an in-game addon creator where you can code/download/activate the addons in-game? I'm not a coder, so just wondering.
    (0)

  10. #40
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    Is it possible to have an in-game addon creator where you can code/download/activate the addons in-game? I'm not a coder, so just wondering.
    Even if it was, I'm not sure Sony would be on board for this because it would completely bypass the Playstation Store.

    Sony likes to have control over what DLC their users can access.
    (1)

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