Quote Originally Posted by Lastelli View Post
It'd be so easy to fix this issue that I really don't get why we're still discussing about it. Just add a little bit of accuracy to healer's gear, add accuracy bonus (around 5%) to cleric stance and that's it. Then, in order to consistently hit in savage content, have healers meld some accuracy. Problem solved. Do it already, SE.
I do agree that I feel like S-E is over complicating the issue in some aspects. Like, this is kinda how I see S-E looking at this (based on personal assumption - take with a large heaping of salt) :
  1. Need to keep Accuracy relevant in FFXIV
  2. Need to find a way to keep Healer's happy with their DPS in casual content
  3. Need to make sure we don't give Healer's too much of an edge in "free Accuracy" or else all the DPS / Tanks will begin to complain

And they're trying to find that razor-thin balance between those three aspects.

If they're worried about giving Healer's too much free accuracy bonus will throw off their game balance then all they need to really do is just make the accuracy checks on casual content abysmally low. I'm pretty certain all tanks and DPS cap accuracy on all casual content without even trying due to the random accuracy they have on their pieces. Heck, Midas has a lower accuracy requirement than current EXDR which is amusingly funny and silly.

Doing that would pretty much answer the three points (assuming I'm correct) I pointed out above without too much overhaul to the existing system and still require a fairly substantial investment of Accuracy from healers to hit consistently in high tier content.