Hence, the "granted" in my original post. I'm not looking to debate, I'm just saying Paladins can and have a 7.5 second burst when the situation unfolds, and no one expects it when it drops you. That poor Monk didn't see it coming.

In all regards it would be better. The SMN burst is basically tri > fester > painflare > ED > deathflare, now that 3 of the skills in the combo have been significantly nerfed, how can you fail to see that restoring the potency and simply having the burst take a few more seconds to fully execute (and thus a few more sceonds for the enemy to react, since people complained about not being able to react fast enough against a SMN burst) would be better for dps...? That's not even counting on the fact Focalization negates another chunk of that burst. The only issue I see with my suggestion is that it also gives more time to a MNK to stop said burst. If the possible MNK actually wants to attack a SMN with def buff. If I had to play SMN again curently I would probably skip ED and try to simply deal a more steady damage amount because the old burst won't work so well anymore.
You just assume that as ranged. As melee I purify a 12 sec bind if I see my healer can't help me simply because the next one will only be 6 sec and that SMNs hardly spend their time doing a bind lock.
That I won't deny, but the noct AST VS SMN is another issue. Let's not forget most of them never even bother using Focalization or Collective Unconscious. Hell, most of them think they can just spam Aspected Benefic and save a whole party with just that.
Never felt like I was putting my hands in a blender when attacking a SMN as melee... Hell, as DRG even if the SMN has def buff and focuses on me I have enough time to wreck them (if they don't get healed of course). The only issue was/is when a SMN and someone else focuses on you, but that can be said of any DPS duo who does that. SMN needs little skill to perform well DPS wise, what I'm saying is that the changes they got were mostly inadequate, imo.More accurately, it was a lot of damage relative to what was needed behind it and the weaknesses behind it. For BRd/MCH, they were cast times as well as a ranged penalty. For melee, it's the equviliant of sticking their hands in a blender. For BLM, they have no burst on the go. SMN has none of this, on top of a lower effective cooldown.
Last edited by NoelNoel; 03-24-2016 at 04:39 AM.
The fact that you're making the burst take such a long time defeats the entire point of it being a burst. It's not that people couldn't react to a SMN burst (because realistically, it's actually one of the few that can be counterplayed with a well timed purify), but that it's relatively stronger with it's ease of use and lower effective cooldown.In all regards it would be better. The SMN burst is basically tri > fester > painflare > ED > deathflare, now that 3 of the skills in the combo have been significantly nerfed, how can you fail to see that restoring the potency and simply having the burst take a few more seconds to fully execute...
Purify on it's own is an incredible cooldown. Unless your opening burst was contingent on getting it in sync with your team, a bind on a dps at worst prevents them from dpsing and would honestly be better off used for keeping your healer alive or removing something like full swing. Compared to sleep where the healer themselves can't do anything about it unless they/you use purify on them.
Last edited by RiceisNice; 03-24-2016 at 05:24 AM.
____________________
This plays into it quite a bit as well. Most people would want to burn me at the stake for saying this, but sometimes I actually prefer it when my dps on Pld does not cause interrupts, because it allows me to creep up on someone with dmg.
When one of my attacks interrupts a cast, the caster's knee jerk reaction is to automatically start running away from me so they have the freedom to cast. When my attacks don't cause interrupts, however, the caster often doesn't realize how much chip dmg I'm doing to them until it's too late. I''ve scored a lot of kills (especially on casters) simply because people underestimate how quickly a Pld burst cans stack up. That said, using that burst blows half of their party utility.
Almost any decision a Pld makes is a trade off of some kind. I'd say the hardest part of playing that job in Feast/Fold is making good judgement calls, because every decision a Pld makes can, and often does, have just as many negative consequences as it does positive ones.
Last edited by Februs; 03-24-2016 at 05:48 AM.
This^ I love just swatting a random DPS and not using stuns until my Combo reaches Storm's Eye, Then I'm Mashing the Eff out of my controller in an attempt to make Full Swing and Brutal Swing go off simultaneously, Pop Berserk for that fifth stack Holmgang+Purify Double Fell Cleave Mythril Tempest Heavy Swing and Mercy Stroke xD looks a little something like this:
![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




