Sorry to hear about your bad rolls, but random is random. There's nothing they can do to change it as then it wouldn't be random... (and if they did, what about the other 7 people and their rolls?)
Sorry to hear about your bad rolls, but random is random. There's nothing they can do to change it as then it wouldn't be random... (and if they did, what about the other 7 people and their rolls?)
They can change it to not be random - or have fail safes. Someone, for example, suggested that 99 totems that drop anyway (currently used for weapons) can be used to purchase the whistle.
This is what I wanted to refer to, but the character limit wouldn't let me. Well, they managed to do something like that for Savage already. You either get your drop or a page which you can later trade for your desired item.
I also spotted something weird in all this. Ever noticed someone always rolls above 90 for a primal mount? I have not seen a single person winning it with 72 or 85 for example. Another thing is that I never ever actually seen someone rolling a perfect 100.
I believe the first mount I've ever won was with a 27. I think it's just statistics though. Chances are 1 in 10 that a person will roll between 90 and 100, and there are 8 people rolling. I don't feel like doing the maths, but that seems like decent odds that someone will roll above 90.This is what I wanted to refer to, but the character limit wouldn't let me. Well, they managed to do something like that for Savage already. You either get your drop or a page which you can later trade for your desired item.
I also spotted something weird in all this. Ever noticed someone always rolls above 90 for a primal mount? I have not seen a single person winning it with 72 or 85 for example. Another thing is that I never ever actually seen someone rolling a perfect 100.
Any given player has a 10/99 chance of rolling a 90 or higher (since 100 and 0 aren't possible results for a need/greed roll.) The odds of at least one person rolling 90 or more are the inverse of the odds that no one rolls that high. 1 - (89/99)^8 = roughly a 57.3% chance that at least one person rolls 90 or higher if everyone rolls for it. The probability increases slightly if multiple people can't roll the same value.I believe the first mount I've ever won was with a 27. I think it's just statistics though. Chances are 1 in 10 that a person will roll between 90 and 100, and there are 8 people rolling. I don't feel like doing the maths, but that seems like decent odds that someone will roll above 90.
So it's fairly common for someone to roll 90 or more. If it happens every time then that's possibly a bit suspect, but anecdotal reports of this could be attributable to small sample size and/or confirmation bias.
You can't roll 100, it only goes from 1-99 (with 0 being reserved for passes.)This is what I wanted to refer to, but the character limit wouldn't let me. Well, they managed to do something like that for Savage already. You either get your drop or a page which you can later trade for your desired item.
I also spotted something weird in all this. Ever noticed someone always rolls above 90 for a primal mount? I have not seen a single person winning it with 72 or 85 for example. Another thing is that I never ever actually seen someone rolling a perfect 100.
I won a Rose Lanner with a 79, and saw someone before that win with 59.This is what I wanted to refer to, but the character limit wouldn't let me. Well, they managed to do something like that for Savage already. You either get your drop or a page which you can later trade for your desired item.
I also spotted something weird in all this. Ever noticed someone always rolls above 90 for a primal mount? I have not seen a single person winning it with 72 or 85 for example. Another thing is that I never ever actually seen someone rolling a perfect 100.
Consolation for participation. Run it 10 times (without achieving your weekly item drop) to get items called scraps to trade in for a specific drop you want. Maybe scrap pieces of midas 1-4 for a gobbie who happens to find these weekly drops on his excavations. grinding for scraps will be halted after achieving the max number of 10 scraps or attaining the daily part from the 1 floor. No reason to not have it this way to begin with actually. -_-
Last edited by Kurogaea; 03-24-2016 at 01:51 AM.
Right now for for items that drop 100% (or very frequently) you have a chance of getting what you want on the first run. But if they change things to always use a token system, people will be forced to run that content X times to get the same item. We're all unlucky with some drops, but at the same time I'm sure we've also all got something on our first try as well... do you really want to lose that chance?
Yes they could make it so you get the drop randomly OR after X runs, but SE are not going to want to do that, they want people to keep running the content (partly to stop people complaining about slow duty finder/no one running it, but also because they want people to be have a reason to stay subscribed/something to do).
Sure it'd be nice if the drop rates were higher, but where would the fun be if we got everything in a few weeks?
That depends of how the path is set to require the items.
If you get the gear only by rolling against 7 others which have the same need as you, then you are in for a long ride of frustrations.
Done about 15 runs of A5 yesterday, about half of of the time there were two bolts in the chests. I have gotten not. a. single. one. of. them. due to my rolls being much lower than 50.
That stuff just drains the motivation and fun out of it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.