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  1. #101
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Gigantoad species should stay the same size I'm not really sure what enemies could have been increased or shrunk in size though...since imo everything seems like a nice size as they are.

    Unless mitelings are bigger or something. Maybe Anglers/Orobons.

    Quote Originally Posted by Reika View Post
    I find this couter-productive to spreading people across Eorzia too. They just added another reason for EVERYONE regardless of who they follow to run to thanalan for something. Cmon now SE.... Other than that, THe patch is awesome.

    I wonder how the combat and stats changes will effect everyone tho. Will it make tanks into tanks and squishies into squishies finally?
    It should since for now, everyone will have defined stats for each specific class + equipment benefits. Glad lancers got a really useful ability. Full deletion of enemy TP? Yes, Please.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #102
    Player
    Riastrad's Avatar
    Join Date
    Oct 2011
    Posts
    321
    Character
    Mercutio Montealvo
    World
    Sargatanas
    Main Class
    Marauder Lv 100
    This is exactly the kind of patch we needed 1.19 to be.
    (5)

  3. #103
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    so does this mean that both MND and PIE will increase MP, or just PIE now
    (0)

  4. #104
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I think MND = Magic defense/ Healing, INT = Magic Attack, PIE = MP?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #105
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Just finished reading through the entire thing...

    I liked what I saw. ^^
    (1)

  6. #106
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teknoman View Post
    Combined with the stats being rebalanced, these "elemental bomb" spells should be really strong. Of course they still need an animation change.
    Yes i am hoping for this ^^; I Really want those Ancient Magic spells to be useful and massive.
    (0)

  7. #107
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teknoman View Post
    I think MND = Magic defense/ Healing, INT = Magic Attack, PIE = MP?
    PIE has always been magic potency (which also did some nice things to the damage rates of DoTs), before 1.19 MND determined the increase in MP similarly to how VIT increased HP, they didn't explicitly state that MND wouldn't be used in the MP calculation, only that PIE was going to be used, so does this mean that both are going to be used or just PIE now
    (0)

  8. #108
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Ul'dahn Subligar Unique Untradable / Pants / Requires: Disciple of War / Required Level: 30 Defense 43 VIT:+3 DEX:+3 Evasion:+5

    Aw man...exclusive Ul'dahn pants for disciples of war are subligar

    Gridania gets the awesome:

    Gridanian Trousers Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30 Defense 52 HP:+20 STR:+2 DEX:+2

    Limsa isnt so bad either:


    Lominsan Kecks Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30 Defense 40 STR:+3 DEX:+3 Evasion:+5
    (0)
    Last edited by Teknoman; 10-01-2011 at 02:47 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #109
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LemmingKingXXX View Post
    PIE has always been magic potency (which also did some nice things to the damage rates of DoTs), before 1.19 MND determined the increase in MP similarly to how VIT increased HP, they didn't explicitly state that MND wouldn't be used in the MP calculation, only that PIE was going to be used, so does this mean that both are going to be used or just PIE now
    We will have to wait and see but im wondering how this will effect gearing choices ^^
    (0)

  10. #110
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Victor View Post
    Thought the notes would be a bit longer...
    Probably classified "War and Peace" as a short story
    (2)

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