I mean Holmgang is shorter duration, shorter CD, and despite rooting you to the ground and requiring a target doesn't have any funky healer interaction. Healers basically have to specifically accommodate for DRK by either spam healing or saving big healing CDs just for LD. I think being able to heal yourself up to full or something would be ridiculous, but having the requirement to get out be a DASE or s/t is fine as you'd need to time it so you end Walking Dead without putting yourself in a situation where you get insta-gibbed while still requiring healing to get you back into the safety zone. That obviously doesn't necessarily have to be the change, but generally it'd be nice if LD was less clunky compared to Holmgang and HG.
How about...
Walking Dead activates when the tank's HP reaches 0 during Living Dead. During WD (10 seconds) the tank can't die and the tank's self heals and received heals have no effect on the tank's HP. When WD expires, the tank's health becomes 10% of maximum regardless of any healing they have received.
Healers still need to stay alert and it's still triggered by HP reaching 0, but the healing requirement is not as crazy because there is more time to react (at least 10 seconds of WD before the need to heal) and only 90% of HP needs returned. A well timed precast works as well as a healing cooldown so being proactive with healing is rewarded. You also see exactly how much you need to heal for the tank to be safe. Tanks would need to be aware to not end up with 10% HP just before a tank buster. The cooldown would be better the more vitality the tank has because the safety margin increases with higher maximum health.
Last edited by Reinha; 03-21-2016 at 09:48 PM.
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