Your experience is what people need to remember: The playstyle of shifting smoothly between dealing and mitigating damage. The damage numbers were just lowered, and not even drastically.Having started to main WAR on this new patch, I may not be as affected as long time WAR mains, but damn those fell cleave crits while on berserker are still delicious to contemplate, somehow overall DPS on WAR feels right and being able to moderately stance swap for fell cleaving and berserker while maintaining safe margin of aggro is still doable and satisfying.
-----/*l
-__/__\__
=(-*w*-)= Nyew're
--)------(--// AMEOWZING!
-(_____)-//
I wasn't fear mongering. I think it's awesome. No matter how many surgeries they perform, the worm keeps growing baaaaaaack.
I like it when I understand things gud!This is correct.
It'll be similar to that one MMO about Orcs and Humans fighting that's been out for a decade. Warriors in that game scaled much better with gear than most classes; so in the early parts of an expansion their DPS would be lackluster, but as time went on in the expansion cycle it got astronomically higher.
Gear scaling is fun 'w'
WAR is still more fun to play though. I get bored playing pally with the 1...2...3 combos all day
I dunno as i find DRK even more Zzzz when you are in MP building phase, that is literally good ol 1,2,3 with random ogcd due procs. Not to mention DRK animations feels slow as hell >_>
I think DRK was animated that way so that the combat would appear as seamless, nonstop sword strokes. Much like how Paladins "stab, wait, stab again" is masked by their frequent blocking (so we can assume the PLD is taking a moment to watch the opponent and counter their blows.) War gets to appear slow because its an axe.
PLD also has quicker autos, so in-between their 123 are sword pokes that make it seem more seamless. DRK is just a million oGCDs, then you run out until Low Blow resets or something comes off CD, at which point you look a bit slower. WAR is generally slow moving as we only have one real oGCD and our autos are slow (but strong).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.