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  1. #131
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by oph View Post
    Having started to main WAR on this new patch, I may not be as affected as long time WAR mains, but damn those fell cleave crits while on berserker are still delicious to contemplate, somehow overall DPS on WAR feels right and being able to moderately stance swap for fell cleaving and berserker while maintaining safe margin of aggro is still doable and satisfying.
    Your experience is what people need to remember: The playstyle of shifting smoothly between dealing and mitigating damage. The damage numbers were just lowered, and not even drastically.
    (0)
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  2. #132
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Syzygian View Post

    ... and don't see why people are complaining about "tanks approaching bad DPS numbers", as Galgarion was fearmongering about, with almost no context.?
    I wasn't fear mongering. I think it's awesome. No matter how many surgeries they perform, the worm keeps growing baaaaaaack.
    (0)

  3. #133
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sousoulsu View Post
    This is correct.
    It'll be similar to that one MMO about Orcs and Humans fighting that's been out for a decade. Warriors in that game scaled much better with gear than most classes; so in the early parts of an expansion their DPS would be lackluster, but as time went on in the expansion cycle it got astronomically higher.

    Gear scaling is fun 'w'
    I like it when I understand things gud!
    (0)

  4. #134
    Player
    PogueX's Avatar
    Join Date
    Feb 2015
    Posts
    190
    Character
    Ivar Lyfjaberg
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    WAR is still more fun to play though. I get bored playing pally with the 1...2...3 combos all day
    (0)

  5. #135
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PogueX View Post
    WAR is still more fun to play though. I get bored playing pally with the 1...2...3 combos all day
    All 3 tanks has 3 combos so if you just do 1.2.3 then you are doing it wrong.
    (4)

  6. #136
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Synestra View Post
    All 3 tanks has 3 combos so if you just do 1.2.3 then you are doing it wrong.
    I know what they're referring to, since I ise the same term for pally. Its the least combo oriented of the 3 tanks, so it feels like 1,2,3 zzz half the time.

    Pvp though, Paladins are sweet
    (0)

  7. #137
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Iagainsti View Post
    Its the least combo oriented of the 3 tanks, so it feels like 1,2,3 zzz half the time.
    I dunno as i find DRK even more Zzzz when you are in MP building phase, that is literally good ol 1,2,3 with random ogcd due procs. Not to mention DRK animations feels slow as hell >_>
    (0)

  8. #138
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Synestra View Post
    Not to mention DRK animations feels slow as hell >_>
    I think DRK was animated that way so that the combat would appear as seamless, nonstop sword strokes. Much like how Paladins "stab, wait, stab again" is masked by their frequent blocking (so we can assume the PLD is taking a moment to watch the opponent and counter their blows.) War gets to appear slow because its an axe.
    (0)

  9. #139
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    PLD also has quicker autos, so in-between their 123 are sword pokes that make it seem more seamless. DRK is just a million oGCDs, then you run out until Low Blow resets or something comes off CD, at which point you look a bit slower. WAR is generally slow moving as we only have one real oGCD and our autos are slow (but strong).
    (0)

  10. #140
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SpookyGhost View Post
    WAR is generally slow moving as we only have one real oGCD and our autos are slow (but strong).
    I still find WAR faster than DRK when oGCD's are on CD tho, must be due how animations are made for DRK.
    (0)

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