Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 159

Hybrid View

  1. #1
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    My understanding is that the gap between tanks and DPS will only increase as more gear is accumulated. Primarily this being due to each stat being worth less - damage wise - for tanks than it was before the adjustment.

    If tanks are doing around 3.0 DPS in ilvl 240ish gear (as someone claimed? I'm not sure, but I think they did; I somewhat doubt), the gap between DPS and tanks has widened without a doubt. For comparison, my MNK gained 200dps from 10ilvls alone (from 208 to 217). I imagine a dummy parse for a MNK in pure BiS would be almost 1.8-1.9k. A WAR would be around 1.3k with BiS? I'm not sure though. However, the gap was definitely not that big during 3.0, in absolute nor relative terms.
    (0)
    Last edited by RapBreon; 03-17-2016 at 03:39 PM.

  2. #2
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RapBreon View Post
    My understanding is that the gap between tanks and DPS will only increase as more gear is accumulated. Primarily this being due to each stat being worth less - damage wise - for tanks than it was before the adjustment.

    If tanks are doing around 3.0 DPS in ilvl 240ish gear (as someone claimed? I'm not sure, but I think they did; I somewhat doubt), the gap between DPS and tanks has widened without a doubt. For comparison, my MNK gained 200dps from 10ilvls alone (from 208 to 217). I imagine a dummy parse for a MNK in pure BiS would be almost 1.8-1.9k. A WAR would be around 1.3k with BiS? I'm not sure though. However, the gap was definitely not that big during 3.0, in absolute nor relative terms.
    This is correct.
    It'll be similar to that one MMO about Orcs and Humans fighting that's been out for a decade. Warriors in that game scaled much better with gear than most classes; so in the early parts of an expansion their DPS would be lackluster, but as time went on in the expansion cycle it got astronomically higher.

    Gear scaling is fun 'w'
    (1)
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  3. #3
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sousoulsu View Post
    This is correct.
    It'll be similar to that one MMO about Orcs and Humans fighting that's been out for a decade. Warriors in that game scaled much better with gear than most classes; so in the early parts of an expansion their DPS would be lackluster, but as time went on in the expansion cycle it got astronomically higher.

    Gear scaling is fun 'w'
    I like it when I understand things gud!
    (0)

  4. #4
    Player
    oph's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    O'phyro Dhekku
    World
    Shiva
    Main Class
    Ninja Lv 80
    Having started to main WAR on this new patch, I may not be as affected as long time WAR mains, but damn those fell cleave crits while on berserker are still delicious to contemplate, somehow overall DPS on WAR feels right and being able to moderately stance swap for fell cleaving and berserker while maintaining safe margin of aggro is still doable and satisfying.
    (1)

  5. #5
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by oph View Post
    Having started to main WAR on this new patch, I may not be as affected as long time WAR mains, but damn those fell cleave crits while on berserker are still delicious to contemplate, somehow overall DPS on WAR feels right and being able to moderately stance swap for fell cleaving and berserker while maintaining safe margin of aggro is still doable and satisfying.
    Your experience is what people need to remember: The playstyle of shifting smoothly between dealing and mitigating damage. The damage numbers were just lowered, and not even drastically.
    (0)
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  6. #6
    Player
    PogueX's Avatar
    Join Date
    Feb 2015
    Posts
    190
    Character
    Ivar Lyfjaberg
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    WAR is still more fun to play though. I get bored playing pally with the 1...2...3 combos all day
    (0)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PogueX View Post
    WAR is still more fun to play though. I get bored playing pally with the 1...2...3 combos all day
    All 3 tanks has 3 combos so if you just do 1.2.3 then you are doing it wrong.
    (4)

  8. #8
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Synestra View Post
    All 3 tanks has 3 combos so if you just do 1.2.3 then you are doing it wrong.
    I know what they're referring to, since I ise the same term for pally. Its the least combo oriented of the 3 tanks, so it feels like 1,2,3 zzz half the time.

    Pvp though, Paladins are sweet
    (0)

  9. #9
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Iagainsti View Post
    Its the least combo oriented of the 3 tanks, so it feels like 1,2,3 zzz half the time.
    I dunno as i find DRK even more Zzzz when you are in MP building phase, that is literally good ol 1,2,3 with random ogcd due procs. Not to mention DRK animations feels slow as hell >_>
    (0)

  10. #10
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Synestra View Post
    Not to mention DRK animations feels slow as hell >_>
    I think DRK was animated that way so that the combat would appear as seamless, nonstop sword strokes. Much like how Paladins "stab, wait, stab again" is masked by their frequent blocking (so we can assume the PLD is taking a moment to watch the opponent and counter their blows.) War gets to appear slow because its an axe.
    (0)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast

Tags for this Thread